Recs.
Updated
Salt and Sanctuary is a metroidvania style platforming RPG set in a grim and brutal world. It features difficult combat and long boss fights that can take up whole stages.
Specs
Pros
Pro Risk reward gameplay
The player throughout the game is always earning salt when defeating enemies. This salt is used to purchase upgrades and items in the game, so the more you have the more you can purchase. The thing is though that you can lose all of the salt you have collected if you die, and being that this is a difficult game, you will die a lot. The risk reward mechanic in this that you can either push on with low health, venturing into the unknown and possible death, but if you die, you will lose your money. This choice can be tough to make, but will constantly be on your mind, which elevates the risk of play.
Pro You can make a character that fits your playstyle
Your character has large skill tree with many branching paths. It contains most abilities you see in a fantasy game, including spells, martial arts, and many others. This means you can make a fast mage, a bulky fighter, a mix of the two, or whatever fits your playstyle, making it a more enjoyable experience as a whole.
Pro Good use of metroidvania level design
Metroidvania genre games tend to lock portions of the game behind elements that can not be traversed until a certain item or skill is earned. This makes for a world that requires a lot of backtracking and familiarity, meaning the player needs to keep track of all the areas they have already explored. Once a certain item or skill is found that will allow the player to get past what was once a road block, new areas can then be explored and the story can be advanced. The mechanic of this used to be to save space while elongating a game, but now is used as a way to get the player to feel connected and familiar with the world. There is also a pleasure to be found once new areas can be unlocked as it gives a sense of satisfaction that you are progressing past a point that you never knew when it would be unlocked.
Pro Deep combat
While the combat may seem simple at first, it's actually quite diverse. A lot of it depends on your equipment, where the weight and reach affects how you can play.
For, example heavy armor will make you slower, but you'll be able to take more hits. This enables a safer playstyle, where you're allowed to make more mistakes. Large weapons have a better reach, but swing slower, so you'll need to have good timing to combat enemies effectively.
During combat, you'll be alternating between a light attack and a hard attack. These can charged to alter the timing and increase the damage of each swing, allowing you to perform very varied combos.
As a result the combat stays exciting for the entirety of the game.
Pro Immersive storytelling through exploration
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPC's, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Pro Creed mechanic keeps subsequent playthroughs interesting
There is a feature in the game called "creeds" that allows you to ally with a faction of NPCs. You can only ally one creed at a time, giving you access to their unique perks, items, quest givers, and access to fast travel points. All of this offers just enough variety to keep subsequent playthroughs interesting.
Cons
Con Difficult to know where you are
There is no map in the game, making navigation quite difficult at times. Most of the locations look very similar, so you can't really use them for orientation either. Sometimes it might even feel like you're running through the same area multiple times. This can be especially confusing if you're backtracking towards a locked area. You might faintly remember it being somewhere, but you won't be exactly sure where, causing you to re-explore everything.