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GLaDOS, or Genetic Lifeform and Disk Operating System, is the main antagonist of Portal games. She is voiced by Ellen McLain with the voice later processed to sound closer to how a text-to-speech program would synthesize a voice. GLaDOS initially functions as a guide to the player and is only later revealed as a manipulative, narcissistic, sinister and passive-aggressive character that wants to kill the protagonist. GLaDOS is the main force that moves the humorous yet dark narrative of Portal series with her remarks being simultaneously hilarious and terrifying. See More
Portal has won multiple awards for innovative design. Using a first person view and portals that allow one to traverse a room through one placed in one location to the other placed in another location to solve puzzles was and still is a very unique game design. See More
Exploring and fighting expands on what is a randomly generated world, never knowing what's going to happen next or what the player will find. There are no set goals and no end to reach: it is all a sandbox experience that the player formulates as they go along, making it all the more thrilling. See More
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for. See More
Animal Crossing: New Leaf puts you in the shoes of a mayor of a village of talking animals, where you get to manage the village's events and generally make decisions to make your neighbors happy. While you can make plenty of bureaucratic decisions like when and where to host village get-togethers and events, you also get to manage your own home, your character, and your finances. It gets more in-depth than what you may expect, providing some pretty addictive fun in getting everything just right. Finding the best ways to decorate your house with furniture you bought or received as gifts from your friendly neighbors, collecting new clothes to customize your character, and somehow earning enough money to pay off your home mortgage loan are all part of your daily life in Animal Crossing. You can easily get hooked from all the ways you can pick and choose from so many different activities. See More
Because there's so much to do in the game, you can get caught up in wanting to do everything, all the time. Whenever you can finally afford that latest upgrade for your house, there's always something else to do, like staying on track with your mayoral duties, and then another thing and another thing. It's possible to become too addicted to Animal Crossing to the point where you prioritize a scheduled meeting with a villager at your house, for example, over real-life obligations. See More
There are next to no restrictions on when you can do things. You can go fishing, collect clams, dig up fossils, go shopping for clothes and furniture, chat with your neighbors and write them letters, participate in town events, and tons more whenever you feel like it. The only major thing is that the game runs according to the real world clock, so for example, there are some villagers that only show up at night, and you won't be able to interact with them during the day. But this is natural enough that it's not too much of a bother; you can always go off and do other activities until the right time comes up for your target goals. See More
The game opens up a lot with the multiplayer activities with your StreetPass friends through the Nintendo 3DS. You and a group can all join up in one of your friends' towns to hang out together at town events, play mini-games, or just generally get up to all kinds of trouble by terrorizing the villagers if you really wanted to. Anything you do here doesn't affect the host's actual town, so you can make the neighbors angry, cut down all the trees, or whatever else without worrying about your friend losing out on their own progress in single-player. See More