The physics element of the game slightly bends reality, making way for a more thrilling experience where everything seems to be behaving as though there is less gravity. This means that cars can somewhat fly around if they hit one another or go up ramps.
Even though the game is fully released and out of early access it is still filled with bugs and balancing issues. From strange physics to graphics that flicker the game has the appearance of a rushed product that was not ready for release.
The developer Codemasters has created many rally racing games but are striving to make this the most simulation based title out of all of their releases. This is very welcome as there have not been many Rally simulation games released in the past from Codemasters or any other developers.
Assetto Corsa supports gaming wheels and 900 degree rotation while using them. What is even more enjoyable is that the cockpit view animates 1:1 with the rotations of the players gaming wheel while used.
The single player mode for Assetto Corsa has all the expected components for a racing game, earning medals in one tier of racing to advance to the next, but still all in all feels a bit thin. Being that the official release is only 1.0 hopefully there will be more added to the game in the future.
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will...