A half-finished video game gains sentience and requests your assistance to finish itself and revolt against its negligent programmers. Focuses heavily around storyline, puzzles, and adventure.
Pro Solid gameplay and puzzles with multiple solutions, and not just an interactive piece of art
There are many ways to play the game, whether that's finding the location of secrets while you're a ghost, or using your resources to scam your way into them while you're alive.
Good example? There's a cave across a lava river. You could either make a flat rock fireproof, give it the ability to walk and take orders, jump on it and command it to take you to the other side.
You can just kill yourself, walk over the river while you're dead, and find a hidden spawn point while in the cave.
You find these keys that look important but there's nothing to do with them, along with an old recording log from a former beta tester.
You can either be perceptive and find where you need to put the blocks after looking everywhere worth looking,
You can just read the logs, listening to this tester complain that players don't look up and the puzzle is freakin' stupid and it needs to be erased. After taking the hint, you'll find where you put the keys: Directly above your head.