World of Goo is pleasing to look at. Most of the time it's very colorful and joyful, but it changes from time to time to reflect different parts of the world. Nevertheless, it is stylistically well presented throughout the game.
As you start playing there doesn't seem to be much of a story. A few philosophical messages left behind by the Sign Painter and a cut-scene here or there. But as you progress through the game you unearth different details about a slightly disturbing world.
FEZ goes beyond just being a great puzzle platformer. It also has a very clever storyline and game world with a mysterious bygone civilization that fits perfectly with the mysterious puzzles of the game.
The characters in the game are written well, each with their own personality. One may be too nice, and will lower their hit points when you attack, just to not offend you. Another may have personal goals of validation from their friends and family. This well fleshed out world works thanks to the c...
Much of the game is plain looking with simple graphics, and some with downright bad looking graphics. While it can be appreciated this was all created by one person, the graphics could use some polish in order to really make the game shine.
There are many secret mechanics to be discovered in the game. It may take a couple of playthroughs to discover them all, but when found it will make for a mind bending discovery. How the game appears is not how the game is actually being played.
Lots and lots of puzzles, and multiple ways to finish the game. Comprised of mainly block moving puzzles to progress room to room in the games dungeons. While there are a few other puzzles throughout the game, mainly block moving is what the player will be doing.