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Portal has won multiple awards for innovative design. Using a first person view and portals that allow one to traverse a room through one placed in one location to the other placed in another location to solve puzzles was and still is a very unique game design. See More
GLaDOS, or Genetic Lifeform and Disk Operating System, is the main antagonist of Portal games. She is voiced by Ellen McLain with the voice later processed to sound closer to how a text-to-speech program would synthesize a voice. GLaDOS initially functions as a guide to the player and is only later revealed as a manipulative, narcissistic, sinister and passive-aggressive character that wants to kill the protagonist. GLaDOS is the main force that moves the humorous yet dark narrative of Portal series with her remarks being simultaneously hilarious and terrifying. See More
Certain parts of the game sees the player using portals to manipulate sentry guns that fire rockets in order to progress in that stage, Mechanics like this make for a really enjoyable way to manipulate ones environment but sadly are not used too often. See More
Portal uses an engine that was meant for a first person shooter and creates puzzles that need solved through various stage with the use of platforming. While not the very first game to merge platforming with and FPS the puzzle aspects make it unique in that no other game had done this specific combination yet. See More
Even though the only organic sentient being in this game is the player's character, this game features some of the most memorable and intriguing characters in fiction or in gameplay. GladOS obviously, but also the drone robots that sweet-talk the player to a sudden death (and then forgive you when you dismantle them), the clues left behind by former test subjects, the abandoned hints of what the lab used to be like. It tells a story without telling a story, and immerses you more than most other games can ever hope to achieve. See More
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science. See More
A "physics" game about space. Build rockets, space planes, space stations, rovers, landers, probes. Explore planets, moons, capture asteroids. With the addition of mods you can even test warp drive, set up a communications network, colonize a planet, mine for resources and much much more. It can even simulate our solar system (the in-game one is very similiar, although smaller to encourage new players. Learn orbital mechanics. Inspire yourself to learn about space and space travel history of human. This game is not only fun - it is inspiring. The game is under heavy development but is already playable (and gives a ton of fun!). Works very well under Linux (64bit as well). See More
In order to maintain its immersive nature, Mirrors Edge has virtually no UI, other than a small dot at the center of the screen. This should ward off motion sickness for most people, but be aware that if you're queasy, you might not feel too well after playing. See More
Mirror's Edge is set in a world where a totalitarian government runs a city and tries to eliminate anything that stands out, such as the free-running protagonist. The levels are created minimalistic, mostly white with aggressively contrasting primary colors, to represent the oppressive nature and sterility of the world. See More
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over. See More
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