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For what is now an eleven year old game, the classic Bioware RPG game mechanics such as branching dialog and turn based battles similar to a CRPG (where the player must pause the gameplay in order to choose their commands to then un-pause in order to watch their chosen strategy play out) hold up well. See More
Seeing things like Jedi vs Sith and politics in the game that are now staples of the newer movies helps to feel as though the game fits into the cannon quite well. With so many movie license games in the past being quick cash-ins it is great to see the Star Wars license used in a manner that fits with the cannon and of high quality development. See More
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space. See More
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted. See More
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with. See More
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game. See More
Stealth and takedowns are only the beginning. Once you're out of stealth is when the party starts. This game provides you with an out-of-stealth combat system that is very similar to Ryse: Son of Rome. That means that essentially, enemies take turns to attack you, but they can join in on the fight at any given moment. That is why you can perform parries with counters as well as combat rolls for evasion. Besides the freeflow combat, there are also additional wraith skills to make this one of the best melee combat experiences in gaming. You can tame beasts for mounted combat. See More
Bosses in this game have different immunities and different weaknesses. This is why it's important to get intel from defeated orcs: they will reveal a chieftain's vulnerabilities (for instance: takedowns, finishers, ranged attacks, fire,...). See More
Shadows of Mordor features a climbing mechanic similar to Assassin's Creed games combined with stealth takedowns in the style of Far Cry 3. It all ties together very neatly and the gameplay is very smooth. Movement in this game overall is smoother than in Assassin's Creed titles. Takedowns are not your only option. You can also choose to brand enemies, which means that they will not attack you, but rather fight for you if you call upon them. See More
the decisions you make and the force abilities you level up and use actually determine whether you travel down the Dark or Light side of the Force. Want more lightening? Want to Force Choke and fling troopers off the building? Want incredible speed? Pick your path. See More
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