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The large scale of the game controlling fleets in may solar systems allows for a leisurely pace to play, which makes for worthwhile way of controlling ones ships across multiple places. This makes for less stress in the game due to how intuitive and evenly paced the game is. See More
Different factions will send you quests that may effect your relationship with other factions meaning you will have to choose who best to make a friend or make an enemy when taking these missions. This bit of strategy can greatly change the outcome of a game depending on how well you have chosen who to help and who to possibly make angry. See More
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ARMA 3 is built as a simulation-type game and features rather tactical gameplay with a slow pace. The developers use real-life military weapons, equipment and vehicles. Even some of the environments in the game are virtually indistinguishable from their real-life counterpart. ARMA 3's gameplay also encompasses more than a regular first person shooter, as military tactics such as water attacks, giving orders to squadmates and drone strikes are necessary in order to successfully complete a mission. Elements such as destruction are extremely important, as certain specific parts of a vehicle can be damaged. See More
The tactical aspect of ARMA 3 is also portrayed in the somewhat difficult controls and steep learning curve of the game. For example, a lot of different buttons and keystrokes have to be remembered for all the different commands, equipment options and vehicle controls. There is no in-game tutorial, the only way to learn how the game works in by trial and error, a field guide or by using in-game hints. Tactical elements and strategies aren't explained in the game. See More
The modding community of ARMA 3 is quite large, with multiple online communities and free tools provided by Bohemia - the developers of ARMA 3. At the time of writing, there are 115 mods available on ModDB and over 23500 mods in the Steam Workshop. See More
ARMA suffers from some framerate issues, with very variable results in both single- and multiplayer situations. Often the game will perform well in multiplayer, while dropping down to a severely worse framerate in a single player mission. Similar problems occur vice versa as well, which results in a very inconsistent framerate. See More
As ARMA 3 is an open-world experience, singleplayer missions are not as linear and take place in the same map area as the game's multiplayer mode. There are a couple of different islands to explore in ARMA 3, including Altis which has a size of over 100 square miles (270 km²). Stratis is the smallest island in ARMA but is still respectable in size but 7.7 square miles (20 km²). A new map - Tanoa - is scheduled to be included in the paid Apex Expansion pack, with a size of 38.6 square miles (100 km²). See More
Policies are used as a tool to gain a variety of customizations that benefit ones society. There is a branching tree of policies that will allow the user to pick certain aspects that will suit them best such as adding law or religion to ones society which will give gains in certain aspects. See More
Unlike past Civilization games there are no longer stats on the attitudes of the players surrounding Civilizations. This allowed one to see how each other nation felt about the player, but now that it is gone one has to guess, which is definitely not as helpful. See More
The Linux port currently does not support steam workshop, and as the mac port made by the same developers has not received workshop support despite having been out for several years, it is unlikely that it ever will. Though there are unofficial workarounds to get the mods working. See More
Civilization V has a large assortment of nation leaders to choose from that have an even bigger assortment of scenarios that are able to play out for said leaders. Each game can be quite unique in this way as each leader allows for a different nation to be controlled. See More
The story in the game is well fleshed out. It is a fictional story about if the Nazis took over the world after WWII, which is not a new premise, but has so many little touches that really create an immersive story that the player cares about. This is where the animation and voice acting of the game comes into play, with things like subtle eye rolls or twirling of thumbs to inflections in a characters voice. It gives a sense that these people in the story are real and when complimented with a well written plot, it makes for a great experience. See More
Through using the use of sound/graphics as well as how pertinent it is to find supplies, going out into the world where almost all interactions are fraught with danger give a real sense of fear as to not get killed by the worlds survivors. Every sound or shadow moving makes for a world that should worry the player and then some. See More
Users must make many choices in game that can result in many realistic consequences. Should the player take a gun out with them to scavenge, what if they run into enemies and didn't bring one? What if they brought the gun but now don't have room in their inventory to collect all the items needed to survive the next day? See More
While DLC has the potential to introduce imbalance, with purchased items that give advantage, so far CoH 2 has not had this issue. What it does offer through DLC is new campaigns and features such as Twitch support. This allows for more to be added to the game to do and see, which keeps players that enjoy the game coming back when purchasing these items. Other things such as cosmetics can also be purchased through DLC (really micro-transactions), which do not impact gameplay at all but offer a way to individualize oneself from the masses. See More
Some of the missions in the game can require the player to keep track of up to 135 units at once, on three different fronts at that , which can be difficult to manage. While not completely unmanageable, this is something to consider for those that want something a bit more simplistic out of their RTS. See More
While not a huge improvement over the first game in the series (Company of Heroes), the graphics to be found in CoH2 are still quite astounding for an RTS. Being that the genre tends to have many moving parts in any given level, the graphics tend to take a backseat to gameplay, but CoH 2 decided to offer better graphics than most in a very rich and detailed environment as well as troops. There will be plenty of realistic explosions to watch, as well as smoke after the fact that looks quite real. The animations to be found are also quite good, troops run as you would expect real people to run, vehicles move exactly as expected as well. Just about anything in the graphics department for this game stands out with a ton of polish. See More
When facing off against units or vehicles that use flame weapons, the users troops can be killed a little too quickly. being that the weapons can often come out of nowhere, it can be frustrating as the level will most likely need to be replayed with the knowledge that flame weapons will be coming up. See More
The multiplayer of the game tends to be where the majority of fun can be seen. While single player is a worthwhile en-devour in the game, it just can not stand up against playing with real people. The included multiplayer has plenty of competitive maps as well as a section of co-op maps that are similar to the campaign mode (though not as plentiful). See More
Company of Heroes 2 is an RTS game that focuses more on smart decision making of micro unit control over macro control and actions per minute. This allows for a more deep strategy to the game as user will need to think aggressively and quickly. Strategy plays a big part as units can utilize cover with buildings as well as vehicles. The action on screen can often be slow which also allows for more micro management and planned out attacks. See More
PlanetSide 2 has pay to win mechanics meant to coerce players into paying for equipment to avoid the extremely long grind it takes to earn anything in game. A brand new player with a deep wallet can customize their gear to their prefered playstyle giving them an advantage over those that opt not to pay. See More
Users can select where they want to respawn after death. There are even vehicles that provide new spawn points on the map that players can drive and leave. This creates a great element of strategy on where to place spawn points when attacking certain targets. See More
The gameplay can be difficult and may be a turn off to some gamers, but apparently there are mods to remove or tone down all of the annoying features (such as winters). For those that are willing to install mods to make the game easier or more palatable. See More
Unlike games like Civ where solving a problem is a few clicks away, Distant Worlds has many layers of abstraction that will make problem solving a lot more difficult and more like a real living world. There may be many elements needed in order to solve a problem that the player will have to figure out on their own, making for a very immersive way to solve issues. See More
With the precision needed for shooting in the game as well as needing to learn the ins and outs of the skillful mechanics it may take a good while before one can get fully comfortable with the game, which may frustrate some as there will be a time commitment. See More
throughout the game players troops are leveling as long as they are being used. This adds to each's pool of abilities. There are also points one can earn in battle that can be used to unlock new abilities. Both of these systems add up to a competent way to always be leveling and give a feeling of advancement in the game. See More
The tactical battles in the game play out in a way that feels different depending on what enemies are being fought , which makes for a good way to differentiate play. The battles also play out in a fast fashion that is easy to understand making for an experience that feels well made due to how the player can pick up the play. See More
The story campaign missions themselves are varied with lots of different objectives and goals. For example, you'll be protecting locations, escorting friendly units, saving political refugees, salvaging crashed ships, or even just raining down as much destruction as possible. There's enough variety so you'll never feel like you're doing the same thing too much, and helps keep things fresh and interesting over the course of the campaign. See More
The camera doesn't follow missiles or laser shots properly, often lagging behind so you miss the actual impact. It can feel pretty bad to strategically line up a nice shot and then not be able to see it in action. The camera also has a tendency to sway away from the action or not properly follow the mechs when they move. See More
Whether you're salvaging parts from fallen foes in battle, or buying them from merchants, there's a large variety of different weapon and chassis types. Each weapon and piece of equipment has a generic type, but also name brand versions which can provide bonuses such as longer range, more damage, and less heat. By building reputation with various merchants and factions, you're able to gain access to bigger and better equipment. You can also mix and match this equipment and weapons to customize a mech with various attributes such as damage, speed, and better defense. Overall, the system offers quite a bit of depth and flexibility, so you'll feel like you have total control over your creations. See More
Unfortunately, there is a lot of RNG in Battletech that can result in frustrating situations. Getting all your units into place, lining up your perfect shot, and then missing every single one due to random bad luck feels terrible every time it happens. This is made even worse by the fact your opponent can, due to the same RNG, perfectly land every shot and blow your mech up. Despite how carefully or strategically you play, sometimes it will just boil down to pure RNG. See More
There are so many different weapon and mech types, that the possibilities for the ways battles unfold are almost endless. Flamethrowers can overheat your opponent. Machine guns tear away armor, leaving enemies exposed for laser damage. All the different areas of the mechs can be individually targeted. You can shoot the legs to disable them, or go right for the core to blow it up. Taking too many actions can cause you to overheat. Different terrain types like desert or tundra can even effect the heat levels of your units. Mechs all move different, with some being fast and able to dodge attacks more easily, while others are massive slow moving brutes that pack a lot of firepower. Just the sheer amount of ways each battle can unfold is where the game truly excels. See More
While building up your mercenary company, you're often forced to take generic side missions before you can progress the main campaign story. Many of these missions take place on pretty barren landscapes and don't have a whole lot of variety. This detracts from the story campaign a bit and ultimately ends up feeling like distracting filler content. See More
Deciding what actions to take or where to move your units each turn offers a lot of potential for deep strategy. Each battle basically consists of moving your units around the map and destroying your enemies or completing objectives, however, you can only take a limited number of actions per turn. These actions - including running, sprinting, shooting, evading, etc - are limited by several systems, such as morale and heat. These need to be managed efficiently to succeed. For example, heat limits how much moving or firing you can do without your mech overheating. Morale must be built up over time but allows to unload more precise or stronger weapon shots. Deciding on where to move, when to shoot, and how to position your units each turn offers plenty of room for strategic play. See More
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