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Throughout the game, you get these abilities, called Functions(), that are modular in design. They can be used in one of three ways: Active(): The activated version, or the base version. You use the Slash function, you slash. You can have up to four of these. Upgrade(): Use the current Function on an Active one. You can stack two upgrades on a single Active. Stacking the Slash() function on a Laser() will cause the Laser to now cut people in half. If you stack the Heal() function on it too, you now also get health back. Passive(): These usually only effect the protagonist, Red, and are not activated manually (although some activate an effect upon receiving damage). Put Get() with Bounce(), you now have an attack that will shoot a bullet that bounces to nearby enemies and pulls (gets) all the enemies hit to you. Add a stun upgrade, like Crash(), and you now have a pile of sleeping enemies in front of you. You can now hit them all with a massive explosion. The game can be beat with simple combos that don't require much setup or strategy, but it definitely rewards you for good thinking. See More
The plot, art-style & the soundtrack come together to make a very atmospheric game that does a great job at drawing you into the world. From the design each stage an its beautiful cyberpunk sprawl to the intricate look of the enemies it is difficult to no be enveloped by the atmosphere of the game. See More
Transistor is primarily a hack & slash style action RPG, but has an interesting twist in that you can pause time to plan out your next moves. This ability gives Transistor an element of strategy to the core battle mechanics as well as fluid gameplay. See More
Nex Machina's bullet hell gameplay is fast-paced and challenging, with dozens of robotic enemies rushing at you while you use every skill at your disposal to survive and increase your score. Not only do you have to avoid enemies, but you also have to use your ability to dodge hazards on the field such as laser beams. There are also optional human NPCs to save who are usually taking damage by waves of enemies. Clearing the surrounding robots while dodging any nearby lasers to save these humans will award you with extra points to your score, so it's worth it to go after them whenever you can. As you defeat enemies, they'll sometimes drop power-up items, such as shields that will absorb damage that would normally kill you, and tools to increase the range of your bullets. Clearing a level with no deaths earns you a nice score boost at the end, encouraging you to run through the game as best as you can. It takes a lot of precision to dodge lasers while killing the enemies that come at you from all directions, but pulling it off is a rewarding, addicting experience. See More
Since you only have a short window to dodge hazardous laser beams on the field and maneuver your character around swarms of enemies, it's great that the controls are tight and accurate. You can pull off dodges and risky swerves to save a human NPC with ease as long as you master the angles and timing. With a challenging game like this, you don't need to worry about input lag getting in the way of more aggressive playstyles. See More
In Nex Machina, you'll die after a single hit from an enemy, causing you to drop one of your power-ups, like your ability to dash three times in a row or increased weapon spread. You'll then have to return to the spot where you died to collect the power-up that you dropped. If you lose all of your lives, you're forced to use a continue, leaving you with only power-up. It'a a punishing system that makes you work harder with fewer tools after continuous deaths. See More
Complimenting Nex Machina's speedy, chaotic gameplay, the soundtrack matches the sci-fi setting with hard-hitting, energetic synths and modulations. The electronic beats are catchy and fun to listen to while blasting through the game's metallic levels and robotic enemies. The tracks fit into the idea of what it would have been like to play any retro sci-fi game without the musical constraints on games in the 80s and 90s. See More
At the end of each level are difficult boss fights that crank out bullets and beams in all directions that you have to dodge while dealing damage at the same time. The bosses are all different in design, such as a giant ape that lumbers around the field and throws obstacles at you, to a more stationary tower that bombards you with other enemies that you're forced to prioritize instead. Each boss is a comprehensive test of the skills you've learned up to that point, encouraging you to make the best use of your power-ups and dodge timings. See More
Observer's detective story sounds simple, with you tracking down protagonist Daniel Lazarski's missing son, but the way the game presents this narrative is what counts. As you follow leads on his son's whereabouts, you'll analyze crime scenes mostly by searching through horrifying, psychedelic memories from the neural implants of dying or dead victims. These are unstable displays of augmented reality, with broken visuals filled with psychedelic colors, eerie hallucinations, and rattling jump scares. They manage to distort your own consciousness in the game, making you question the reality around you. Through these terrifying experiences, the game poses philosophical questions on the true nature of reality, such as what point technology can take over and shape what we believe is real. See More
Some segments of Observer force you to stealthily avoid a menacing enemy lumbering through a dark workspace or a dilapidated set of hallways, but they don't quite fit with the game's overall freedom of discovery and exploration. If you're discovered, it's game over. These parts ruin the pace and flow that you're used to from the gameplay. See More
While solving cases, you can hack into a subject's memories through their augmentations, creating a new reality as you physically explore their thoughts. You'll then proceed through the scenes of their memories, listening to conversations that reveal more about the story and the world. The psychedelic visuals as you progress through these memories are unique and mind-bending, making these sequences even more exciting. These sections of Observer go above and beyond the other, more standard investigation mechanics in the game, making each crime mystery unique and exciting. See More
As a "walking simulator," Observer is appealing to players who enjoy taking their time to explore and take in the environment, but it may not have enough gameplay for those looking for a more involved experience. Hacking into minds, analyzing crime scenes and moving from place to place makes up the bulk of the game. See More
As you search around apartment buildings and office spaces with augmented vision, you'll come across emails, video sequences, and notes that flesh out the story. You can take your time to find out about now-extinct religions from the past, learn about the lives of the many people who died from the digital plague, and interact with each piece of evidence lying around at crime scenes. Scanning items, computers and blood stains to solve these crimes can lead you down a rabbit hole of discovering more about the world through environmental storytelling. See More
The deserted, rain-slicked streets of the gritty city at night, filled with unsettling displays of government advertisements fits right in with the themes and media that inspired Observer's cyberpunk world. A dystopian future where augmented humans were killed off by a mysterious disease is a fascinating, if familiar concept for cyberpunk enthusiasts. It's interesting to explore this technologically-advanced world where the government has collapsed and a mega-corporation has taken over, making you wonder how you might survive in this type of setting. See More
There has obviously been painstaking care taken in crafting the world and story of Shadowrun Returns. A noir cyberpunk story that sees the main character trying to solve a murder-mystery intertwined with a conspiracy. Throughout the game are characters who the main protagonist crosses paths with that have a tin of great dialogue written for them that is entertaining to read and also flesh out his cyberpunk world. See More
With a set amount of moves and action points it is fairly easy to understand how the battle system works. Everything is tun based and tactics are the main component to gameplay. Users must judge where they want to move, what attacks they want to use while taking into account the environment, if anything in it could shield them and then base all of these decisions off of their allotted action points. See More
Through the amount of customization in the game, unlocking and upgrading ones abilities allows for a personalized experience in how the game plays. One person's build may be completely different from the next persons, meaning each ones experience has been different. See More
The framerate is not the best in the game, there will be slow down in places. The design of some NPCs also tends to look less than stellar compared to the main characters, which shows a lack of care in the design. Overall this adds up to a less than stellar experience, which may pull some people out of the immersion of the title. See More
Each mission is branching depending on how the player has chosen to solve it. Depending on what the outcome is of each missions means there may be consequences for one's action or rewards. This means on each mission the player can choose to make ethical or non ethical choices that will effect the outcome of the game. See More
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