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As you progress through the game you can train and promote your soldiers to make them more effective in combat, unlock new abilities and upgrade their weapons armor. The interesting part of it is if a member gets injured (which is really easy to happen on the harder difficulties) they are not available for the following missions until they heal. So if you only upgrade one solider and he/she gets injured, you're in a really tough spot. The weapons, abilities, items and armor you can unlock are varied and interesting enough to make it really fun to progress through the game and build a custom squad based around how you like to go about your missions. See More
Even when using well above the recommended hardware the game does show some performance issues as it is difficult to hold 60fps. While not the biggest problem thanks to this being a turn based game it would have been nice to see better performance and a constant 60fps when using what the developers recommended for best performance. See More
You're always against the clock in one way or another. Globally your enemies are moving forward with their plans and unless you actively work towards countering them, they will win. You'll be short on cash, manpower, and will have to work with inferior tech. On the field most missions have turn limits forcing you to act aggressively. This scrambling for resources, making with what you can, racing against the clock creates great suspense that makes it all the more satisfying to win an important mission. See More
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with. See More
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game. See More
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted. See More
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space. See More
Keeping track of more than a dozen soldiers with 10 skills, their inventories (including ammo count and weight), dynamic visibility, line of sight, destructible terrain, consequences of missed shots (like friendly fire or destroyed loot), etc. quickly overwhelms noobies, putting the real strategy masters in the limelight. And this is just a battle out of many, with base building, personell management, logistics, reconnaissance, research and manufacturing between them. See More
Xenonauts took its inspiration from the original X-Com game, giving fans a new game in similar style but expanded on the finer details of the game to give an even more deep experience. This should appeal to those familiar with X-Com as well as those looking for a fun yet deep strategy game. See More
There is no in-game tutorial and there is only an online manual for the game, which means users who are not familiar with this game type and what is expected in play may have a difficult time learning all of the ins and outs. Online video tutorials may help as well, but of course this is all time spent not playing the game n order to learn its mechanics, which some people may not enjoy or have the time for. See More
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