The company behind SMITE, Hi-Rez studios, actually listens for community feedback and looks for potential ideas and mechanics provided by the community. For example, the Odyssey ultimate reward last 2014, was nominated by players. The SPL Ticket Announcer Packs reward were also picked by the commun...
The developers of AirMech show a great bit of inspiration in AirMech that is derived from the 90s classic Herzog Zwei. Something of a spiritual succesor if you will that is now reformed into the current trends of MOBAs.
All of the in game options means there is a swath of strategies to experiment and play around with making for a game that one can spend a good amount of time playing in order to learn all the different aspects.
The developer of Strife purposefully set out to create a MOBA that is less toxic than what is currently on offer, they have implemented blocked chat across teams as well as limited chat on ones own team, making for less communication between people who at times will be having heated moments.