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Seeing things like Jedi vs Sith and politics in the game that are now staples of the newer movies helps to feel as though the game fits into the cannon quite well. With so many movie license games in the past being quick cash-ins it is great to see the Star Wars license used in a manner that fits with the cannon and of high quality development. See More
Compared to modern point and click Grim Fandango actually requires the player to pay closer attention to details or even take their own notes. While this may not be everyones cup of tea, for long time point and click adventure game players it is a refreshing change back to the norm. See More
Each of the levels in the game are themed after different characters in the game, where the player enters their mind. This makes for a varied experience that will not get stale. It also allows for different gameplay elements due to the different tasks that are asked of the player to complete in each. See More
Leveling ones character works through what actions one performs. If a fighter and one fights a lot, they will gain experience in fighting, if a mage and one uses magic a lot one gains experience in magic. Morrowind is one of the first RPGs to level in this way and is now a staple of the franchise. See More
Combat is a bit basic with no information on enemy health and not much in a way of enemy AI. Bad guys will just go straight for the player and all one can do is hack and slash until all are dead. Over time this become quite boring and annoying as there is really no depth. See More
Although some claim that Super Mario 64 was the first game to bring "sandbox" gaming to the masses, GTA 3 was on a completely different level. GTA 3 wasn't just sandbox in map design, but also in the gameplay, allowing players to explore and interact with the world in a way never before seen. See More
In the first Life is Strange, many players complained that Chloe was insufferable and selfish as Max's best friend, complaining in order to have more of her time when she might not have deserved it. This time around, watching the events of Before the Storm unfold from Chloe's eyes is enjoyable, largely thanks to how easygoing she is with Rachel--for the most part--and how far she's willing to go to sacrifice for her throughout the plot. Chloe makes dorky jokes that don't always land and back-talks school staff at Blackwell Academy with harmless ease, making her a much warmer, sillier character compared to her prickly, temperamental self in Max's adventure. See More
Life is Strange: Before the Storm is an all-around stand-out title, with the first and second episodes building up to an impactful third installment that feels lacking in certain aspects. Without getting into spoilers, there are a few plot holes that aren't wrapped up by the end, and much of the tension in the episode falls flat because of these glaring holes that none of the characters bother to address. See More
Daughter, the indie folk band from England, worked on the tracks for Before the Storm, pulling together many of the game's great moments with thoughtful acoustic tunes and moody piano tracks. The more upbeat, hopeful tracks fit in incredibly well with Chloe's adventurous scenes with Rachel, giving a sense of wonder as the two explore Arcadia Bay together. One song in particular, 'All I Wanted', is a memorable, catchy folk track that captures the feeling of Chloe and Rachel supporting one another through their struggles, which is what Life is Strange: Before the Storm is all about. See More
With much of the focus on the storytelling, it's still unfortunate that Chloe can't leave the designated story areas without turning around and repeating the same line about how she's supposed to focus on her objective. The limited areas to walk around in are understandable, yet disappointing, with missed opportunities for Chloe to walk down the street from her home and see what her neighbors are up to, or for her and Rachel to hang out in more places around Arcadia Bay together. See More
The original Life is Strange suffered from some instances of awkward lines that sounded like a middle-aged adult trying to emulate how teenagers speak; thankfully, Before the Storm has a much clearer, down-to-earth script that helps the characters sound more authentic and real. Rachel's use of "hella" is more amusing this time around, as it gives context as to why Chloe picked up on it and used it frequently in the first game. Overall, each of the characters in the game are more well-rounded across the three episodes thanks to the smooth writing. See More
Much like in the first game, Before the Storm features several choices throughout the game that have an impact on future plot points across the three episodes. How these choices end up impacting the ending are debatable, but there are still a myriad of choices that change the outcome of a single playthrough, such as Chloe's decision to handle certain sums of money, or whether or not she's willing to accept her mother's unlikable new boyfriend. Chloe and Rachel's interactions can also be limited to friendship or expanded into a romantic relationship through player choice. See More
the decisions you make and the force abilities you level up and use actually determine whether you travel down the Dark or Light side of the Force. Want more lightening? Want to Force Choke and fling troopers off the building? Want incredible speed? Pick your path. See More
Before jumping into the game the user will most likely need to set up the controls in settings as the wasd controls do not allow movement from side to side when first starting the game, while this can be adjusted, it is a pain to have to do this from the get go. See More
The open world setting is great. Modern-day Hong Kong is pretty unique for a video game, and thankfully it's a true-to-life recreation of what the metropolis looks like. There's a perfect mix of traditional temples, for example, with taller, Western-style glass buildings that you'd find downtown. You can go just about anywhere, whether it's on foot or taking a car for a spin down the roads and highways, with plenty of side quests and mini-objectives to find and complete. It's a good-looking world that's designed well and filled with a good amount of content. See More
The story in Sleeping Dogs is done well, touching on some very human issues. Playing as Wei Shen, an undercover cop, you pretend to join certain gangs in Hong Kong in order to spy on their operations. You're technically not supposed to care about the members of the gangs, but Wei ends up growing close to them, genuinely wanting to help them and be a part of their lives. This conflicts with his role as a police officer, causing him to play both sides while he figures out his priorities and who he's really loyal to. It's an intriguing dynamic that lets you get into Wei's head and his emotions. See More
There are a lot of strange quirks about the game that make it feel and look janky. Controls aren't particularly seamless, with Wei's walking and running animations looking off, and driving animations feeling too loose and unrealistic. Even with the polished graphics for the Definitive Edition, they still look low-effort and low-budget, a lot like the rest of the game. One thing here and there isn't too bad, but adding them all up, they can end up as a bunch of distractions. See More
Sleeping Dogs: Definitive Edition comes with everything added to the original game. This is pretty good for new players who have yet to experience Sleeping Dogs at all, or maybe for someone who played the original game years ago and didn't want to buy the DLC. See More
If you've played a bunch of other open world games in a modern city, then Sleeping Dogs will probably feel too familiar to you. This is fine if you really enjoy these types of games and you're looking for something similar. For anyone else who wants something fresh from the genre, the samey gameplay mechanics, tons of icons dotting the map, and mission structures may end up boring you instead. If you're feeling burnt out from these types of games, you may want to steer clear of this one. See More
The hand-to-hand fighting system is rock-solid with some neat finishers you can pull off. Punches and kicks are snappy and responsive, with a good amount of weight behind your button presses to really make you feel involved in every fight. You can grab opponents and maneuver them however you want, mainly with guiding them over to the nearest shutter cage, window, the edge of a rooftop on a high building, and so on. Finishing your enemies off with these environmental finishers is tons of fun: you can throw them off a building, ram their head into glass, or slam down a shutter over their heads. It's a brutal spectacle that makes the combat here stand out from other games. See More
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