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This reboot of Tomb Raider tells a thoughtful, personal story of how Lara Croft became a seasoned explorer. She's wide-eyed and curious at the beginning of the game, growing into a more confident character as the plot progresses. Once she is left to fend for herself on the island she's stranded on, you see her fear and vulnerability over the unknown, and in how she struggles to learn how to hunt and survive. Each of her accomplishments are memorable because of how hard she fights to reach her goals. By the end, you have a full story of how and why Lara transforms into the iconic character many know her as from the previous games. See More
It's odd that this is a reboot of Tomb Raider without the tombs. There are a handful of tombs here and there, but you won't find the amount that you may expect, especially if you're a fan of the series. The game mostly focuses on the combat and parkour segments without giving you the chance to go raid tombs for unique treasure. More tombs with puzzles to solve would have been nice as a side activity to break up the regular gameplay from story missions. See More
The combat in Tomb Raider works really well and feels great, challenging you to stay active. You start off with only a bow and arrow, gradually working your way up to guns and bigger weapons like rocket launchers. Shooting with guns or arrows feels satisfying with plenty of feedback, especially the hard kick from the game's many different shotguns. The enemy AI is aggressive without feeling cheap, keeping you moving from place to place as you take down everyone in your path. When an enemy gets too close, you can use whatever Lara's holding in her hand, like her gun or an arrow for a bloody, cinematic finishing move. Combat is fast-paced and fun, constantly keeping you on your toes. See More
The way that the story concludes is disappointing because you can see it coming from a mile away. Throughout the game, you learn a lot about the cool history of the island you're stranded on as you fight for a way to escape and get back to civilization. You might think that the ending lives up to all the historical intrigue in a creative way. Sadly, the finale goes about the way you'd expect it without doing anything new. It's boring and cliche, feeling a lot like a lost opportunity to do something different and unique. See More
Instead of going in guns blazing during combat, you can take a strategic, stealthy approach. You have plenty of opportunities to quietly take out bad guys if that's what you'd rather do. You can either rack up carefully-aimed headshots with your bow and arrow, or sneak up behind enemies and choke them out one at a time. Silently traversing tight quarters all while taking everyone out unseen is quite enjoyable. See More
There are times when the violence is way too over-the-top. During cutscenes when Lara gets injured such as by falling and getting brutally impaled, the blood and gore can be extremely uncomfortable. To make it all worse, Lara's screams of pain are bloodcurdling and visceral, really making you feel for her. Even if you're used to violence in games, some of the scenes in Tomb Raider might be difficult to watch. See More
Beyond Lara's personal story, the overall presentation of the plot is gripping in how cinematic it is. Some of the set pieces are wild, like Lara falling from impossible heights into the sea at the start of the game and managing to survive. The way she thinks herself out of tough situations is also impressive, such as with the way the camera follows her with closeups as she wriggles her way out of traps or takes down enemies who seemingly have the upper hand over her. The direction and acting are similar to those in action movies, telling a grand and intense story. See More
The multiplayer is peer-to-peer where your connection depends on the quality of one of the people in the lobby, who is the host. This means that you have to deal with lag, rubberbanding, and frequent disconnects when the host's connection is bad. Having dedicated servers could have drastically reduced this problem. See More
TWD: A New Frontier features a brand new story in The Walking Dead universe with an all new cast of characters. This time around, you play as Javi, an ex-baseball player with a gambling problem who is trying to protect his family during the zombie apocalypse. Javi is somewhat of the black sheep of the family, but as the world devolves in chaos, he is forced to step up and protect his sister-in-law, nephew, and niece after his brother disappears. The four of them hit the road together to salvage for supplies and search for a new safe place to call home. During the course of the story, you'll be fighting for survival in this messed up world, meeting interesting characters, running into plenty of problems, and making really tough choices to save yourself and your loved ones along the way. See More
For a $25 game, only having seven to eight hours of playtime among five episodes is pretty poor. Each episode is only 60-90 minutes long, whereas episodes in the other two games in the series were around three hours apiece. While the story itself is great, it is overall much, much shorter than season one and two, which may be a great disappointment to some. See More
Main protagonist Javi is a bit of screw-up and the black sheep of his family when the story starts. However, as the world starts to fall apart, he quickly grows into his own and becomes a very likeable character. He is forced into many tough situations where he is always putting his family's safety above his own, and as a result, we get to watch him grow as a person. Overall, he is very easy to relate to and it's fun to cheer him along on his journey from goofball to hero. Javi is a great new addition to the series. See More
The whole reason season one and two existed was to tell the story of Clementine. She has grown into the beloved character of the franchise. This third installment in the series, however, has us playing as a new character named Javi. Clementine is still heavily involved the storyline, and this is where the issue arises. Sometimes we are asked to make choices as Javi that involve Clementine. However, since we've built up a strong liking for Clementine over the past two games, it's way too easy to swing all choices in her favor - even if Javi wouldn't actually make those choices himself. This can be bit a immersion breaking and make for some rather biased decisions that make little to no sense in the actual context of the story. See More
At the heart of this story-driven game are the wide array of interesting choices you get to make. What you say and do will have an impact on how the story plays out, so it's kind of fun to ponder each one. Characters will remember your past actions and conversations, which means all your decisions and dialogue choices carry a lot of meaningful weight. How you choose to interact with various characters will influence how they treat you down the line. Each episode contains many different dialogue paths, as well as 3-4 major heart-wrenching, tough, and super impactful decisions that literally determine the fate of each character and how the story unfolds. See More
QTEs are used during action sequences, which is fine, but sometimes they are used in places where they are not needed, such as pushing a dumpster to block a doorway or connecting some wires. These unnecessary QTEs disrupt the pace of the story at best, and at worst, completely ruin immersion by having to repeat the same frustrating sequence over and over when you mess up. See More
Even though we take on the role of the new character Javi this time around, an old fan favorite, Clementine, makes an appearance and becomes heavily involved in the story as well. The inclusion of Clementine in the story and the newfound relationship between Javi and Clem really adds a wonderful touch of familiarity to the series, while still giving us an all new story to play through. We get to see the world through Javi's eyes, instead of Clem's, which is an interesting perspective shift. See More
Resembling an interactive novel, TWD: A New Frontier plays out as a series of dialogue choices or decisions that result in specific actions. It's pretty interesting to replay the game many times and choose all the different ways of handling situations just to see how they play out. See More
Voice actors deliver their lines with a lot of emotion, never feeling forced or fake. This excellent acting really helps draw you into the story and its characters. There's a lot of great chemistry between the various voice actors as well, resulting in conversations that flow well and sound very natural. See More
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