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The combat in the game is action based in real time. Each enemy has a different attack pattern that can be learned meaning that with time the player knows when and where to hit an enemy. While the combat can be tough at time when multiple enemies are on screen, the challenge can be worth it for the enjoyment of accomplishment. See More
The game actually has no dialog, meaning that the music and sound effects emote what the player should be feeling. Luckily they do their job and then some, the music is easy to listen to and works with the game well, same with the sound effects. Everything feels as though it belongs, which is quite an accomplishments due to how stylized the game is. See More
With no dialog it can be difficult to figure out what to do and where to go. There is no hand holding here, which is a bit of a throwback to games back in the 90s, but still can be frustrating when stuck and having no idea what to do next. This can be exacerbated by the fact that certain basses need you to be equipped with a certain upgrade in order to defeat them. Since there is no explanation of what this upgrade is, it can easily be missed leaving the player dying over and over again at the hands of certain bosses. See More
While pixel graphics have seen a revival of late being that they are cheap to make, which lends itself well to the indie scene, Hyper Light Drifter is a step above any of the best offered in this style before. Everything is hand drawn and beautifully detailed. The color pallets used stand out on just their own, as the backgrounds are all quite detailed, with different color choices being used in order to differentiate each area. All the animations in the game are pretty detailed too, even for pixel graphics. T See More
The layout of each dungeon will change dynamically as you kill enemies contained within. So walls will move or disappear, making for a new path, depending on who you have killed. This makes for an enthralling experience that constantly asks the player to shift their strategy, making for gameplay that does not get stale. See More
With no dialog in the game (including text), the game is told through the use of pictures. When talking to an NPC, they will tell their story through a series of pictures. This goes for all interaction in the game. Which is an interesting way to go about telling a story and is pretty unique. Luckily the game tells its story successfully through this method, making for an enjoyable story overall. See More
Being that Spelunky is at its heart a roguelike the gameplay sessions can tend to be quick as the player will die quite often. This makes for something that can be played in quick bursts throughout the day. The convenient saving also lends to this as a game that is still ongoing can be quickly saved in order to be picked up at a later time. See More
It gets tougher as time passes by. That means by minute 40, you are playing at hardcore difficulty. This makes for an experience that is good for learning the mechanics as once you can not advance due to the difficulty you will die which means the game has to be repeated which help learn the ins and outs more and more each time it is done. See More
The characters in the game are written well, each with their own personality. One may be too nice, and will lower their hit points when you attack, just to not offend you. Another may have personal goals of validation from their friends and family. This well fleshed out world works thanks to the characters contained within, making for an enjoyable story filled with humor. See More
Even though the graphics are pretty basic each environment is different from the last which makes for a surreal experience due to how much the environments differ as well as how they are illustrated. In one moment you may be fighting in a cave the next you may be fighting by a giant colorful waterfall. All this and the end stage features a giant worm that eats the winner. See More
The gameplay consists of the player sword fighting an opponent in order to make it to the opposite side of the stage. Depth comes into play in that every move can be countered and so can evolve into a painstaking dual that can last quite a long time with players countering each other in a game of wits and will. There are also stances for each player where the sword can be held high or , which creates that many more moves that need to be predicted from their opponent. See More
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