What are the best political games on Steam?
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There is a fine line to walk while playing, whether it is worth following the rules and ruining lives or bending the rules at the risk of getting caught in order to help destitute people. The moral choices in the game are often difficult and require hard decisions. See More
Papers Please has a unique puzzle solving element. Instead of using mathematical logic, or quick matching thinking, the puzzles in Papers Please involve checking people's background information to make sure everything matches the immigration requirements and following clues to find anything amiss. See More
The gameplay is deep and challenging - you get to test out your political views to see if they actually work. You have to balance your budget while trying to maintain your balance of power. Trying to solve difficult problems while staying popular enough to be voted in again. Great poltical simulation. See More
While there are a lot of achievements for doing certain things in Iron Man mode, which runs can be tailored towards, and there is a points system allowing you to focus on becoming the "best" in the world, there is no definitive win condition and therefore a lot of players decide their own target for the campaign and focus on that, whether direct conquest or a trade empire or "playing tall" - highly developing a small nation without expanding geographically. See More
When you start out, it can be overwhelming. You have a country and three thousand infantrymen -- what can you do? You decide to attack your neighbor -- and they cut you down like reeds. You start over as a bigger country and attack a smaller neighbor -- and suddenly you're in a war against several large countries at once. You start again and this time you find a weak neighbor with no allies. You crush them and bring them under your control -- and suddenly you find revolutions popping up everywhere. Even after you've learned the basics, you'll still find yourself wondering: if I declare a holy war, will it cost me diplomatic power to annex territory or not? And it's often hard -- certainly in ironman mode -- to undo decisions, so small mistakes and misclicks can end up costing you a lot. The game does give you guidance in the form of alert bubbles in the upper left of the screen, informing you of the things it thinks are most relevant, and paying attention to those can at least show you what you might want to think about. In the later patches, the user interface has been improving to help reduce surprises -- and the game mechanics as well. For instance, rebel uprising progress can be tracked easily -- you won't be surprised by a sudden uprising of Najdi nationalists, and when you're in for a long-term peasant revolt, the game will tell you why it's happening, how to prevent it, and how to get out of it once it happens. But simply finding all these parts of the user interface takes time playing. Determining what's important takes experience. You can pause the game at any time and find all the data you can handle, but if you're not just extracting the important parts, the deluge won't help. Your best bet is to find videos of people playing the game with a bit more skill than you. Streaming is best -- you can ask questions, and most streamers will answer. See More
EUIV is a simulation of global politics and war. There is a relatively limited set of choices you can make under normal circumstances: hiring advisors to improve your capabilities, hiring troops, about two dozen diplomatic actions in peace, and a number of different peace deal options when terminating a war. However, these interact to produce a large number of interesting decisions that affect your outcomes. If you want to annex a neighbor, do you declare a holy war on them, or do you fabricate claims on their territory and demand that they "return" this land to you? Do you ally a much larger nation that might try to force you to be their vassal? Conversely, do you try to improve relations with a much smaller neighbor in order to become their suzerain overlord, or do you attempt to conquer them directly and risk pulling their larger allies into a war? On top of that, there are hundreds of events that can occur once certain preconditions are met. Some of them are specific to which country you're playing as. Some require you to hire the right set of advisors. And if you don't keep your country's internal affairs in order, you may find yourself on the wrong end of a peasant's war or facing other national disasters. See More
Play straight through on real-time, or pause for as much micro-management as is needed. No rapid attacks and the key here, it is pausable even though it can be a real time system. Basically time can be slowed, sped up and paused with most gameplay taking place somewhere in between. See More
The game allows for one to make their own choices with there being many "win" conditions in that you can choose to progress how you like. Want to take over all of Europe, that is possible, want to create a successful lineage of family that keeps to themselves, this is also possible. See More
Crusader King II is a very complicated game that seems overly complex at first and may take a while to really learn as there are quite a lot of things to not only balance in the game but also figure out how to do either through in game tutorials or reading online. See More
It is up to the user on how the take in the meaning of the content of the game. There are no cutscenes, everything is portrayed by gameplay, which makes the interpretation somewhat personal. This type of presentation also explores whether the player has any choice in what they are doing in the game, which can be liberating while also weirdly strict. See More
There is a mission mode (which is great for those that want to learn the ins and outs of the game through progression) and a sandbox mode (which is more like a city builder where it is up to you how to create your civilization). This makes for a good choice of different play depending on what the user wants at the time. There is also a multiplayer mode that works through competition (who can export more cigars, build a bigger plantation, etc.) that can extend the endgame content when the player feels they have experienced all the single player has to offer. See More
The art in the game does not represent different time periods very well. The game starts out in the early 20th century and eventually builds up to the modern era. It does not matter what time period the player is in, little in the design of the games is representative through graphics changes. See More
Now on offer on Steam for only 6,24€ See More