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In most 'public' servers, an option called 'random crits' (short for 'random critical hits') exists by default. This allows a random percentage of your shots to multiply damage by 3 for a shot, and also remove the damage drop-off over range. This 'feature' gets increasingly more annoying as you get more experienced, as you will die more often than your opponent having x3 or more damage over you, actively making their experiences and wins less meaningful. Some classes are especially burnt by this. Medics don't use weapons often, Snipers only have secondary weapons and melees, and Spies only have their revolver (and most sidegrades of that revolver remove this ability entirely). Quickplay (a feature most newbies use to get a match) also disables these servers from appearing in the list, so there are very few 'nocrit' servers because many don't know they exist. See More
Random critical hits add a significant luck element into the game and push certain types of players out
The TF2 community is know for actively engaging in different TF2 related activities. They create shorts using the source filmmaker, sell items via the steam workshop, build real-life sculptures, etc. See More
TF2 has 9 playable classes - Scout, Soldier, Pyro, Demoman, Heavy, Engineer, Medic, Sniper and Spy. This allows for a range of playstyles. For example, the Heavy, starting with 300 health (going up to 450), wielding a machine gun and usually assisted by a Medic, will be commonly found on the front-lines soaking up lots of damage and pulling the enemy team's focus; at the same time the Engineer will try and avoid direct battle as much as possible, providing infrastructure (teleports, sentry, dispensers). Add to this hundreds of weapons for each class providing different stats and you have an impressive amount of variety in gameplay. See More
TF2 has more than 10 game modes, plus variations on those, as well as community mods that offer a wide range of objective-based play. Classic game modes include Capture the Flag, Control Point, King of the Hill and Payload. There's also Mann vs. Machine, a co-operative game mode where you play against waves of AI controlled enemies. See More
This game has a history of over-the-top characters, visuals, voice-overs, and various other items, which altogether create an amusing world both within the game and outside of it as well. You get a feeling a lot of thought has gone into the development of the characters as well as the world they live in. For a genre that is often filled with drab characters in a drab world, it is refreshing to see something so well fleshed out. See More
Only 8 players to one game would mean Slant would have to do a tournament where there are tiers of players that progress. There would be no way for everyone to play at the same time in the same game session. This would be workable, but something to keep in mind. See More
Whether you use a controller or keyboard and mouse, the controls are fairly simple. You are driving a car pushing a ball around, with forward, reverse, boost, power-slide and jump as the primary motions at the player's disposal. The more challenging aspect comes in the form of learning how to best use these motions when performing off-the-wall manoeuvres and in the air, making way for breath-taking replays. See More
If you prefer building, creative mode is the way to go. It immediately gives you unlimited blocks, the ability to fly, and immortality. This allows you to easily build anything you want without worrying about height or enemies. Things like giant castles, villages, roller coasters, and even unique builds such as the Enterprise from Star Trek. You can really let your creativity loose. See More
Each new world is randomly generated, making for a different experience every time. There can be plains, rivers, beaches, ravines, giant mountains, hidden villages, and a lot more. There are also 38 biomes, which includes snow, desert, forest, swamp among others. Each one has its own set of unique blocks, plant life, and creatures. You won't get tired of exploring above ground or underground because every location will seem new and exciting. See More
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for. See More
You can do some really crazy things in this game thanks to all of the community mods available as well as the built in, in game tools. Pretty much any scenario can play out in the game, if you so desire. Of course the winning combination of funny tends to be when players are just goofing around. See More
New to SMITE? Well, you don't have to worry. Get five free gods of every role at the start to help you learn the role you want. Learn the game basics and mechanics over the Practice mode and the Jungle Practice map where all gods are available for you to try and experiment with. The community is also friendly to new players. You won't have a hard time adjusting to SMITE's mechanics and gameplay. See More
There is no difference between a new player and a world champion. All players are equal. You don't buy your runes or as we call it, actives with real life cash, you buy them in game. You decide what active to use. This gives all players the ability to strategize and counter without using real cash. Microtransactions are only for buying gems (in game currency) which you can use to buy cosmetic items which does not necessarily affect your play style. See More
Brawlhalla's developers have a strict "no pay to win" philosophy. There's an in-game store where you can buy things like alternate looks for your characters, new taunt and KO animations, etc., but there's no power-ups, no new mechanics, nothing that would give someone putting money into the game an edge. See More
In game, some of the moves are completely over the top, and when you connect with them it's just so satisfying. There's not much quite like being deep into a game and pulling off a ridiculous combo that clinches the victory for you. On top of that, fighting games inherently have a lot of room for improvement, even for the top players in the world, and Brawlhalla is no exception. You can spend hours practicing your favorite characters and still want to get better. After spending all those hours practicing, it's great to put the beat down on an opponent in true Brawlhalla fashion. See More
Brawlhalla is a 2D fighting game where you choose a character and fight in matches that are one of the following: 1 versus 1, 2 versus 2, 4 versus 4, and 4 or 8 person free-for-alls. Every game mode has a different reason to love it, from the fierce competitive feeling of the one on one match up, or the all-out ridiculousness of an 8-man free for all, Brawlhalla has a way for everyone to have fun. See More
Brawlhalla offers a ranked game option if you're into competitive play. In ranked games, each player has 3 lives and you battle until one player loses all of them. Every player has an ELO rating, essentially a number that shows your rank. Winning games will raise your ELO, while losing will lower it. Every player also has two other ratings: the Matchmaking Ratio (or MMR), which is hidden from everyone, and an ELO for the character they're playing. Your MatchMaking Ratio (MMR) is a secret number that determines what other players you'll be playing, and how quickly your ELO will rise or fall with victories and defeats. The ELO for the character your playing has a distinct effect on your MMR - a character you're not as good with will place you against lower ranked people than the character you're best with. See More
To start, all you need to know is that Hearthstone is a two player card game where the goal is to get the opponents health down to zero. Players take turns to play cards that represent things like casting spells and putting minions on the board. All cards are different from one another, but you don't have to memorize them to play the game as the function of each card and its cost is described on the card itself. Most of the game's mechanics such as card draws, mana distribution and action order are automated. You just have to focus on playing the cards in your hand in the best order possible. That's it. While the mechanics are straightforward they allow for wildly different situations to be created on the board. And the more you know about the game the more ways you'll find of creating situations that benefit you. Add to that an ever expanding list of cards and the ability to customize your deck and you can have stuff to delve into for ages. See More
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