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4.7 star rating
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The central character dynamic is Chris's relationship to his father Charles, and how they're both coping after the death of Chris's mother. Chris often loses himself in childish superhero fantasies, but tries his best to still help his father with household chores. Meanwhile, Charles is having trouble getting over the death of his wife and has turned to alcohol and hangs on to old memories of his sporting days to cope. The interactions between the two are often impactful and emotional, with his father often quick to anger, and Chris retreating into his fantasy world. See More
Utilizing the Unreal 4 engine, it looks fantastic and is a definite step up from previous entries in the series. Environments are highly detailed with a level of polish that really helps draw you in. Especially notable is a sequence during which Chris "visits" an alien world to face his nemesis - the backdrop and scenery are absolutely incredible and beautiful. See More
For example, at one point Chris wants to break into a storage locker he finds in the garage. If you do, there are additional story elements, but it is not required to complete the game. Only by paying attention to the environment and the objects you examine will you piece together the combination for the lock. There are several puzzles like this that reward you for being observant of the game world. See More
There is a noticeable absence of story related choices. While there are dialogue choices peppered throughout the game, none really have any long term effect or change anything. There is only one major choice you have to make near the end of the adventure, and it doesn't influence the way the story unfolds nor the ending. See More
When interacting with objects, Chris sometimes has the option to use his "superpowers" on it. When throwing a log on the fire, he pretends that he is starting the fire with his mind. When turning on the TV, he intently stares and focuses as it turns on, but then the camera pans to show he is holding the remote control in his hand. These "superpowers" can be used on many different objects throughout the house, and gives what would be otherwise boring interactions a level of charm and humor. See More
Interacting with certain objects starts a long, drawn out animation. For example, when interacting with the front door to walk outside, Chris puts on his coat and boots very slowly, and this animation is repeated every time you want to venture outside. Similar repeated animations are used throughout the game on various objects and quickly become annoying. See More
The adventure revolves around nine year old Chris and his superhero fantasies, which he uses to escape reality, as he goes around the house playing with his toys, getting into mischief, and doing chores for his drunk father. For example, when the hot water heater is out and he is tasked to turn it back on, Chris pretends it's an evil monster in a fantasy world. His dad's truck is a spaceship used to visit far off planets. He acts out mini-adventures with his toys who become evil villains. The garbage pile out back is his maze with a hidden treasure. Almost every otherwise mundane situation is shown from the viewpoint of an innocent and creative child, whose superhero dreams manifest in everyday interactions. See More