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If you want pixel perfect movement, collision detection, lighting effects, non-grid mapping, resolution changes, an options menu, graphical changes to key components like the menu and the combat system, in-game item placement, multiple tileset support, grid size changes, changing animation frame counts, and so much more all must be done by plugin, rather than being offered as an option out of the box. See More
Lights and shadows must be "faked" in game using overlays of shadow and lighting graphics, rather than a true lighting engine. This can cause perspective issues with in-game lighting. There are some lighting and overlay plugins that exist, but none of them are native to the engine, and due to engine limitations, they may not satisfy what you're needing. See More
This engine is not well put together. Is made from various free modules each with their own peculiarities. At times it feels you need to learn a couple of libraries rather than just one. Is not an engine for beginners as it requires coding. Lots of coding. You need to be intermediate to advanced in Java to develop in LibGDX. See More
libGDX uses the Apache License 2.0. Not only libGDX is free and open source but also it's license gives you a lot of power over the engine. As long as you provide a copy of the license, give credit, do not hold devs liable and do not use libGDX logo in any engine forks you can do pretty much anything you want. See More
Other than a brief installation / getting started overview, libGDX's documentation consists of an official wiki with several incomplete pages, and automated Javadocs. The community recognizes these shortcomings, and new users are encouraged to ask for help. See More
The libGDX community, in the official libGDX forum is extremely helpful and approachable for any kind of question regardless of the its quality or difficulty. The forums themselves are a very helpful resource for any issue or guide simply by searching past posts in there. In addition to the forums, there's also the official #libgdx IRC channel on Freenode. See More
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