Crawl is a 2D local multiplayer asynchronous dungeon crawler where one out of up to four players controls the main character, while the other three control the monsters trying to kill the main player.
Pro Replay value
As the game is played, different monsters are unlocked and dungeons change for each playthrough with different bosses making the game stay interesting as time goes on. Available items change each play-trough as well, players cannot choose same play-style each time as different weapons require different tactics.
Pro Unique gameplay, blend of cooperation and betrayal
Crawl has one lone hero enter a dungeon with objective to find the dungeon boss and strike it down. However, other players wish to take that glory as well, and will use all means possible to take the soul and spot in the story of the hero for themselves. Whoever players the hero, must struggle trough the dungeon, killing monsters and gaining money and experience to get new equipment and grow stronger. All the while other players will take control of monsters and traps to kill the hero. Monsters will make attempts cooperate to get the hero, but to get the soul one must strike the last blow and prepare defend themselves when roles change, one cannot be too cooperative with the temporary allies.