Each upgrade costs more and more cookies to purchase and each hidden upgrade is not made available until you reach the amount of cookies it costs, so no matter if you need 100 cookies to purchase a new Grandma or a trillion to purchase some other tool you will always be left feeling like you just need to reach that next milestone.
While after 15 clicks the game can play itself, the constant goal of improving how many cookies one can click is pretty addictive in that there is always something to be improved upon.
Incremental or as some know them "idle" games are not always received well by those looking for something with a bit more skill needed, basically the game will play itself at some point and from that point forward which can be pretty boring. So for those that are not interacting with the game that often (no clicking, no checking in often) it can be less of an interactive title than what some are looking for.
While looking overly simplistic there is a good bit of strategy to the game as players can split their cell in order to confuse or surprise attack foes as well as spit out excess cells in order to change ones size.
For those that register for the game they can customize their cell in order to have specific words or even use pictures. This allows one to stand out in the game and other players may take notice if you are often playing.
The mechanics of navigating the screen area aren't all that easy to understand, so it's as much about figuring out the limitations of the board as it is about running away from the big guy.
The game often sees players respawn right next to a large enemy which leads to them instantly dying, this can be frustrating when it happens a lot to a player.
Due to the fact that the player can not mine upwards, there needs to always be an avenue of escape to get back above ground. Whether this is leaving enough fuel in order to fly up or leaving dirt laid out in a certain way that the player can climb up.
Each time the game is started new, the dirt that one will be mining in is randomly generated. This allows for a new experience each time played but also a way to make each individuals experience different. This way the game has a longer shelf life thanks to each experience being different from the last.
Users have reported to being able to beat the game in around an hour. While the random generation allows for some replayability, the time that this game can be beaten means that a single play-though can be finished easily in one sitting. So for those looking for something to sink more time into, may want to look elsewhere.
There are two different control schemes for the game, the player can use the arrow keys or the mouse. This allows the player to choose what works bets for them while also providing good controls for both.
The story is told through mysterious transmissions that the player will receive at random, making for an intriguing story that is slowly drip fed to the player, which is a good reason to keep playing as to find out what is happening.
The musical score along with the sound effects in the game can become annoying with time as there is little variation, meaning the sounds and music repeat over and over again, which can be frustrating.
There is no predefined path for the enemies on the playing field, it is up to the user to build pre set mazes for the enemies to walk through that have towers placed in strategic points. basically it is up to the player to figure out how to best build a path for the enemies to be forced through. This creates a strategic element that is not often found in tower defense games.
The game is designed to take place on an office work desk with the elements of the game being hand drawn cannons and such. It makes for an original look that stands out from the many tower defense games out there.
Depending on the time of day or day of the week it may be difficult to find players for the multiplayer part of the game. When it works it is fun but often there is no one to match with.
No matter if you are going hard on the enemies or just trying to have some fun during your free-time, the game has a lot to offer at different game stages. So, when you think you've unlocked all of the content, there is still more- new goals, new mini-games, badges, boosts, however surely a game to spend some time on!
Even though you are building your personal army and fighting battles as an individual, you are still contributing towards country powers. All of your hard-gained powers are making your country forces stronger. So, every player/soldier from your country is helping your country climb the rankings of power and domination!
Two worlds: Boot Camp and War Zone are closely connected. So, finding the best way to optimize the production of your army units to not lose to many of your units in War Zone might be a bit challenging, but with a little experience and some help of your countrymen you can definitely figure this out as well!