Find Awesome Games
Select the tags you're interested in to get a personalized feed of games and help others.
Built by Slant
Find the best product
Stop wasting time searching endlessly. Lustre recommends the best products at their lowest prices.
4.7 star rating
Add to Chrome - It's FreeAdd to Edge - It's FreeAdd to Firefox - It's FreeAdd to Opera - It's FreeAdd to Brave - It's FreeAdd to Safari - It's FreeTry now - it's free
Each upgrade costs more and more cookies to purchase and each hidden upgrade is not made available until you reach the amount of cookies it costs, so no matter if you need 100 cookies to purchase a new Grandma or a trillion to purchase some other tool you will always be left feeling like you just need to reach that next milestone. See More
Incremental or as some know them "idle" games are not always received well by those looking for something with a bit more skill needed, basically the game will play itself at some point and from that point forward which can be pretty boring. So for those that are not interacting with the game that often (no clicking, no checking in often) it can be less of an interactive title than what some are looking for. See More
Due to the fact that the player can not mine upwards, there needs to always be an avenue of escape to get back above ground. Whether this is leaving enough fuel in order to fly up or leaving dirt laid out in a certain way that the player can climb up. See More
Users have reported to being able to beat the game in around an hour. While the random generation allows for some replayability, the time that this game can be beaten means that a single play-though can be finished easily in one sitting. So for those looking for something to sink more time into, may want to look elsewhere. See More
Each time the game is started new, the dirt that one will be mining in is randomly generated. This allows for a new experience each time played but also a way to make each individuals experience different. This way the game has a longer shelf life thanks to each experience being different from the last. See More
There is no predefined path for the enemies on the playing field, it is up to the user to build pre set mazes for the enemies to walk through that have towers placed in strategic points. basically it is up to the player to figure out how to best build a path for the enemies to be forced through. This creates a strategic element that is not often found in tower defense games. See More