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Pros
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Cons
Con More Client-side input lag than a from-scratch Client/Server build
For any multiplayer online game, lag is a concern. BYOND handles all the networking for you, so that you can just make your game, but this streamlining comes at a price of some client-side input lag. There may be no way to take all the effort out of networking without this tradeoff, but it is still a tradeoff. The take home point is, if you make a networking engine from scratch for your game, you can cut down on lag even more. But, if your game is designed well with minimal lag, and with a reined in scope, you may as well take advantage of BYOND handling all the networking work for you.
Read more about the Client/Server model's pros and cons here.
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