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The game starts out easy. There is very little in terms of mechanics and the only objective is not to starve. Then, over time, new mechanics are introduced as you explore more of the game world. The game provides very little guidance, leaving players to figure out how things work for themselves. Goals and story elements are also unveiled organically over time. See More
Don't Starve has a very unique art style that places two-dimensional characters in a three-dimensional setting. The hand-drawn look and feel to the graphics is a nice change of pace from ultra-realistic games. See More
The basic gameplay revolves around gathering resources for crafting, in a wilderness where the flora and fauna are constantly trying to kill you. Levels are procedurally generated each time the player dies, which will be a lot. The gameplay itself requires a lot of trial and error, by design, which can be rewarding when you finally progress past your last death. See More
To be successful, you must learn to craft a variety of things, ranging from farms, to ensure a steady supply of food, to items like weapons and armor that help you survive the various evils you encounter while exploring. The crafting system has a lot of depth to it and there are hundreds and hundreds of things to make. See More
Exploring and fighting expands on what is a randomly generated world, never knowing what's going to happen next or what the player will find. There are no set goals and no end to reach: it is all a sandbox experience that the player formulates as they go along, making it all the more thrilling. See More
The community surrounding this game is huge due to its popularity. There are lots of servers and projects revolving around it that allow for so many different choices in how one wants to play and who they want to play with. From crafting guides/videos, themed servers and YouTube play sessions, there is enough out there to help one find what they are looking for. See More
Instead of building a deliberate feeling of suspense, Terraria uses bright palettes and arcade action to provide a fun experience outside of the survival elements. When those elements gradually appear one by one, each is all the more shocking, This contrast makes for an ever growing sense of urgency in the game, in order to craft a safe space as well as weapons to protect oneself. See More
Contrasting bright and happy graphics against the suspenseful survival gameplay makes for a game that creates a feeling of urgency
Up to 8 players can join a shared Terraria world, including the worlds that are used in single-player mode. This allows for large co-op or PvP games. Build something big together, or destroy the other guy’s base. The scenarios are endless. See More
The vast majority of items in Terraria can be used to create other items, often requiring specific crafting stations (which themselves must be crafted). This is the core of character advancement, since gear defines nearly everything about your character. The better ones gear is, the longer they can survive, thus rewarding the players who work the hardest at it. See More
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