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One of the best arcade roguelikes (or roguelikes, if you're a purist) out there. Difficult to beat completely and oh so very satisfying. Gazillions of unlocks, secrets, bosses, power-ups and item combinations. Limited co-op (BoIR only). The game can be genuinely terrifying and dark, especially if you take a moment to ponder what's really going on with its backstory and characters. See More
What really drives the well crafted story home is the wonderful narration done by British filmmaker, comedian, writer, actor, and presenter of radio and television, Danny Wallace. Not many indie small budget games receive the polish this game has in their voice acting, which really adds to the experience when playing the game. See More
Estimating one meter per tile, the smallest possible Dwarf Fortress world is roughly 13 kilometers on each side, and about 400 layers deep. The largest world is about 197 kilometers (123 miles) on each side. Each world has its own randomly-generated history with thousands of notable figures, warring factions, and numerous settlements of various races. Any number of fortresses and/or adventurers can be played in a particular world, though only one at a time. See More
New players are advised to read the Quickstart Guide. Dwarf Fortress takes a lot of patience to learn. Even something as basic and early as world creation might take a guide to understand the first time around. It doesn't really matter how experienced of a gamer you are; if you try to play this game without a guide, you're going to have a hard time. See More
The ultimate goal of Dwarf Fortress is no less than a total fantasy world simulator. Its simulated systems include geology, metallurgy, fluid pressure, temperature, combustion and phase transitions (melting, evaporation, etc.), shear and tensile strength, ballistics and gravity, anatomy and tissue damage, growth and maturation of animals and plants, emotional states, life goals, and alcohol dependence. See More
Dwarf Fortress offers two primary ways to play. In Fortress Mode, the player oversees a small group of dwarves who embark to build a new settlement. Individual dwarves cannot be controlled directly; instead, the player supplies objectives and constraints and the A.I. decides exactly what is done by whom. Adventurer Mode presents a more classic roguelike experience, wherein the player controls a single character and can explore the entire world (including previous player-made fortresses). Two secondary modes are also provided: Legends Mode, which allows you to browse through all of the notable people, places, objects and events in a particular world's history; and the Object Testing Arena, where AI combat scenarios can be played out with any arbitrary combination of creatures and weaponry. See More
Starvation, riots, goblins raiders stealing your babies, goblin war parties stealing your lives, elephants, vampires, werewolves, werebears, werebadgers, carp, digging into an aquifer, digging into lava, digging into the nesting area of a Forgotten Beast, selling wood to hippies, insanity, drowning in knee-deep water, and being attacked by your own dismembered finger. There are a lot of ways for dwarves to die. Age really isn't one I've ever heard of. After playing this game long enough, you'll realize why dwarves don't like going outside. Everything from harpies to dangerous man-eating carp is everywhere. Some of them are humorous, but most are a lesson. The entire game acts as a massive learning experience. Don't tell your dwarves to fish; they don't know how to swim. Wall off your fortress, or a necromancer will your lunch against you. Don't dig too far down, or something scary will follow you back up. There is no victory, only glorious deaths. What goals you set in the game are up to you. Make small, simple goals that you know you can complete. "Surviving for 100 years" is like "curing cancer". Not technically 'impossible', but it might just be easier to settle on building a bridge for now. See More
From the Bay 12 Games donations page: Bay 12 is dedicated to providing original games free of charge, but that doesn't mean it is free for us to make them. We've been online since December 2000, and you can help Bay 12 Games continue to thrive. If you've enjoyed any of our games, and you are able to give, we accept financial support. See More
It gets tougher as time passes by. That means by minute 40, you are playing at hardcore difficulty. This makes for an experience that is good for learning the mechanics as once you can not advance due to the difficulty you will die which means the game has to be repeated which help learn the ins and outs more and more each time it is done. See More
While words per minute type counts for a lot in the game, the player does need to keep track of what mutants are moving faster towards them and plan out attacks accordingly. This means that the player needs to access the situation to then type out the word or words for the mutant they deam the most immediate threat. This makes for a lot of fun as it requires some skill with gaming by judging what the game is throwing at you, which can be a lot. See More
Originally released for the Dreamcast, this game does show its age. While this is a port of the Wii version,simply the graphics look poor. Textures and models look pretty poor, though that does mean the game is not that demanding, so is good for people with low end hardware. See More
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