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The Canvas2D feature is a 100% WebGL based 2D Engine which allows to draw text, sprite, primitives (rectangle, ellipsis, complex lines..) with the possibility to interact and animate them. It also feature a grouping feature, positioning using margin/padding/alignment and different layout engine to position/size the 2D components. The Canvas2D can be create in Screen Space: over the 3D Scene, useful for UI or in WorldSpace as a rectangle which will be drawn into the 3D scene like any other kind of 3D objects. See More
Babylon provides a playground where you can explore examples and play with the code. The official documentation offers a wide variety of well-written tutorials on topics from beginner to advanced. Additionally, there are many tutorials written by the community available that you can find by doing a google search. See More
Phaser is an excellent, fully featured game framework that feels like actionScript. It's very easy to transition from flash development to Phaser because of the very reason. It works based on a stage, and has every feature that I've ever wanted in a JS game engine. Phaser has a community version (2.0) maintained by the people and a development version which is being developed actively by photonstorm in order to streamline the game creation process. It's very encouraging to see that this framework is evolving as I use it. See More
Raghu Ranganathan's Experience
4 years using Phaser v2; 1.5 years using Phaser 3 since alpha See More
Thanks to its open source nature, GDevApp.com was built over the GDevelop engine. GDevApp.com is a complete game creator similar to GDevelop, available directly in your browser and compatible with iPad and most Android tablets and phone! The app is perfect for making games directly from your sofa and you can even start a game on GDevApp and export it to open it inside GDevelop. See More
Since it has a fully GUI editor, the objects you are allowed to add in your game are pretty generalized (PhysicsObject, TiledSprite, PlatformerObject, etc). This limits the freedom of a game developer while making a game, as the object msut follow the preset behaviours imposed on it. See More
Prebuilt behaviors can be added to objects. This is a very efficient way to add a physics engine or make a platformer game. Lots of behaviors are included, from the most advanced (Physics, platformer, top-down movement) to really simple one (like the behavior to destroy objects when outside the screen or the one to drag objects with mouse or touch). And you still have full controls over your game as behaviors can be modified using the events! See More
GDevelop is able to create HTML5 games that can run on web browsers and be exported to iOS and Android using solutions like Intel XDK or Cocoon.JS. GDevelop is also one of the only friendly game creator that is able to make native games for Windows and Linux, which are blazing fast and allow to make advanced games with lots of objects, effects and very large levels. See More
The engine includes pathfinding, physics engine, multitouch support, custom hitboxes, platformer engine, tiled maps, multiple layers and cameras out of the box. All of these features can be used without programming knowledge, using the visual editors. See More
The whole interface is intuitive and easy to learn: each part of the game can be designed using visual editors. The objects editor is used to create the objects of the game, the scene editor help you to build the levels of your game and the events editor allows to give life to the whole game without programming. See More
No need for coding using this system which is clear and powerful: events are composed of conditions and actions. Actions are launched when conditions are fulfilled. This is a very friendly way of making games and is still efficient for advanced usage, contrary to most other "block"/"drag'n'drop" systems. See More
Extending the reach of a game developed with ImpactJS is easy due to the cross-platform nature the framework. There are Considerations around performance, resolution and audio, however all can be appropriately addressed when in development. Works in the browser via Canvas, even on mobile. Easily translatable into a packaged app. See More
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