#### Scollier

##### Member

Since most people have a thread for their progress, youtube vidoes, etc., I though I might make one.

Here, I may post:

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Just to start, here is some of my progress.

PB: 20.15 (So close to sub 20!!!)

Goal: Sub-20 PB within next 14 days.

Average (according to ao100): ~28

Goal: Not sure yet, probably finish learning full PLL and work on F2L.

And here is my beginner 2x2 method if anyone wants to know.

Spoiler: My Beginner 2x2 Method

Thanks for reading, and happy cubing!

Here, I may post:

- My cubing progress (3x3, 2x2, etc.)
- My method ideas and creations
- And my all-knowing sagacious insights on cubing jk

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just to start, here is some of my progress.

PB: 20.15 (So close to sub 20!!!)

Goal: Sub-20 PB within next 14 days.

Average (according to ao100): ~28

Goal: Not sure yet, probably finish learning full PLL and work on F2L.

And here is my beginner 2x2 method if anyone wants to know.

Here is my beginner way of solving the 2x2. I taught it to my younger brother, and he can solve it in about 30-40 seconds or so. It requires eight moves consisting of two algorithms: (R U R' U') and (L’ U’ L U) which I call the right hand algorithm and the left hand algorithm. Here is how the method works.

I usually teach this method starting with white, as it is what most solvers start on and is pretty easy to recognize. You first find any white piece. You hold that on the bottom. Then, you find another white corner than can go next to your bottom white corner. Hold the other white corner over the slot, and do the right hand algorithm until the white piece faces the bottom and creates a solved bar. Do this with the other two white pieces until you have a fully solved white layer. This is pretty easy to learn and I am not the first to invent it.

How this step works is you first find two yellow corners that are aligned. For example, a corner that is aligned would be a yellow corner that is between the blue and red "centers" (in this case to find the color of the center use the colors on the sides of the first white layers). The corner does not necessarily need to be solved (that is yellow facing up in the correct orientation) but rather can be in any twisted corner state (so three possible permutations). You may need to do U moves to find two yellow corners are in place next to their "centers." You will either have 2 or all 4 corners aligned. If you have all 4 corners aligned, this step is completed, but if you only have two corners aligned, you must align the next two. You may either have two opposite corners correct and two other opposite corners that need to swap, or you may have two adjacent corners correct, and two adjacent corners that need to swap. For more advanced solvers, you could easily solve the adjacent swap with the Y perm and the opposite swap with the T perm, but to keep this beginner friendly, this is what you do.

For opposite corners: hold the two correct corners in a bar on the left, and the corners that need to swap in a bar on the right. Then execute this algorithm 3(R U R' U') y 3(L' U' L U). (So do the right hand algorithm 3 times, rotate, and do the left hand algorithm 3 times on that same bar.) This aligns all the corners.

For adjacent corners: this is very similar to swapping opposite corners but includes one more step. First, just do the swapping algorithm from anywhere 3(R U R' U') y 3(L' U' L U). Then, after executing this, you will find that you have two opposite corners that need to be aligned. You know what to do from here, just follow the same procedure for aligning opposite corners.

To finally solve the cube you rotate upside down so that white is on top (x2). Hold an unsolved yellow corner on your right (by unsolved I mean a corner that is not permutated correctly, e.g. without yellow facing the top/bottom. Do the right hand algorithm (R U R' U') as many times as it takes until the yellow corner goes into the bottom. This will mess up the rest of the cube, but do not worry, it will solve in the end. Then, do a D move (DO NOT ROTATE THE CUBE) to bring another unsolved yellow corner to the right. Do the right hand algorithm again until you solve the corner. Do this will all of your corners until your yellow face is solved. If you have completed this step correctly, your 2x2 cube should be solved. Do an AUF if necessary.

__1. Solve the first layer.__I usually teach this method starting with white, as it is what most solvers start on and is pretty easy to recognize. You first find any white piece. You hold that on the bottom. Then, you find another white corner than can go next to your bottom white corner. Hold the other white corner over the slot, and do the right hand algorithm until the white piece faces the bottom and creates a solved bar. Do this with the other two white pieces until you have a fully solved white layer. This is pretty easy to learn and I am not the first to invent it.

**2. Align the top corners.**How this step works is you first find two yellow corners that are aligned. For example, a corner that is aligned would be a yellow corner that is between the blue and red "centers" (in this case to find the color of the center use the colors on the sides of the first white layers). The corner does not necessarily need to be solved (that is yellow facing up in the correct orientation) but rather can be in any twisted corner state (so three possible permutations). You may need to do U moves to find two yellow corners are in place next to their "centers." You will either have 2 or all 4 corners aligned. If you have all 4 corners aligned, this step is completed, but if you only have two corners aligned, you must align the next two. You may either have two opposite corners correct and two other opposite corners that need to swap, or you may have two adjacent corners correct, and two adjacent corners that need to swap. For more advanced solvers, you could easily solve the adjacent swap with the Y perm and the opposite swap with the T perm, but to keep this beginner friendly, this is what you do.

For opposite corners: hold the two correct corners in a bar on the left, and the corners that need to swap in a bar on the right. Then execute this algorithm 3(R U R' U') y 3(L' U' L U). (So do the right hand algorithm 3 times, rotate, and do the left hand algorithm 3 times on that same bar.) This aligns all the corners.

For adjacent corners: this is very similar to swapping opposite corners but includes one more step. First, just do the swapping algorithm from anywhere 3(R U R' U') y 3(L' U' L U). Then, after executing this, you will find that you have two opposite corners that need to be aligned. You know what to do from here, just follow the same procedure for aligning opposite corners.

__Permutate Yellow Corners (Solve the Cube):__To finally solve the cube you rotate upside down so that white is on top (x2). Hold an unsolved yellow corner on your right (by unsolved I mean a corner that is not permutated correctly, e.g. without yellow facing the top/bottom. Do the right hand algorithm (R U R' U') as many times as it takes until the yellow corner goes into the bottom. This will mess up the rest of the cube, but do not worry, it will solve in the end. Then, do a D move (DO NOT ROTATE THE CUBE) to bring another unsolved yellow corner to the right. Do the right hand algorithm again until you solve the corner. Do this will all of your corners until your yellow face is solved. If you have completed this step correctly, your 2x2 cube should be solved. Do an AUF if necessary.

Thanks for reading, and happy cubing!

Last edited: Feb 21, 2021