When comparing Bloodborne vs Valkyria Chronicles Remastered, the Slant community recommends Bloodborne for most people. In the question“What are the best JRPGs for PS4?” Bloodborne is ranked 11th while Valkyria Chronicles Remastered is ranked 13th. The most important reason people chose Bloodborne is:
In the world of Bloodborne you're never safe. Each location is filled with fast and ruthless enemies that will constantly try to kill you. It can be infected humans, werewolves, and even demonic beasts. You'll have to constantly attack and dodge at a very fast pace, and losing focus for even a second means you'll die. It's the type of combat where you'll steadily improve with practice, making it feel rewarding when you get the hang of it.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Frantic combat
In the world of Bloodborne you're never safe. Each location is filled with fast and ruthless enemies that will constantly try to kill you. It can be infected humans, werewolves, and even demonic beasts. You'll have to constantly attack and dodge at a very fast pace, and losing focus for even a second means you'll die. It's the type of combat where you'll steadily improve with practice, making it feel rewarding when you get the hang of it.
Pro Excellent world design
This game takes place in a Gothic, Victorian era (1800s Europe) inspired city. The buildings are dark and tall, instilling in you a sense of awe and fear.
The environments are very detailed, reminding you it was a thriving city before all went wrong.
All of these elements fit the Lovecraftian horror theme really well.
Pro Great bosses
Bosses in most games nowadays hardly ever give the player any challenge. Bloodborne is an exception, with bosses being a test of focus and skill.
You'll have to constantly move around, attack openings, read tells to dodge attacks, and choose proper positioning. Beating one of these beasts after a long and exhausting struggle is extremely satisfying.
Pro Great turn-based, tactical gameplay
Valkyria Chronicles features an expertly-crafted, turn-based combat system, where you control only a few characters in each battle. You are often against greater numbers, so tactics play a huge part in this game.
The combat system is called BLiTZ (Battle of Live Tactical Zones). You view an overhead map of the combat area and can control each character individually. There are a plethora of options with each character: repositioning to have a better attack capability, taking cover, using special abilities or items, or simply attacking. These actions are limited by the AP gauge, so you'll have to pay close attention to how much you can do in a single turn.
Each character also has their own class, so you'll also have to plan around their strengths and weaknesses. Some are better at moving, some are better at shooting, but most of them are defined by their special abilities and stat modifiers.
Pro Amazing soundtrack
This game features a soundtrack composed by Hitoshi Sakamoto (known for his work on FFT and FFXII). The orchestra music makes you feel various emotions at the right times. It's a mix of melancholy, hope, and also fear. Some of the songs make you feel even more tense than the battles themselves.
Pro Very immersive story
Valkyria Chronicles is a story about war and all the ugly truths behind it. It effectively uses cutscenes for outlining each team member's motivations, so you really get invested in keeping them alive. In the end, it's the soldiers who suffer the most.
Cons
Con Incredibly frustrating at times
You'll most likely die a lot, especially while you're still getting used to the game. It can happen on both regular enemies and bosses, with the latter being a lot more frustrating. Dying at a boss means you have to fight your way back to the boss room. If you're too agitated you might even die without reaching that boss again, which adds even more to the frustration. This pattern will repeat many times over the course of the game.
Con Framerate pacing issues
The game engine often produces two unique frames followed by two duplicates instead of one after another. This makes it seem like there are frame-rate drops even though the game runs at a stable 30 fps. The gameplay doesn't feel smooth because of it, which can be quite distracting.
Con Characters have permadeath
If a character dies in a skirmish, they are dead forever, no getting them back.