When comparing Phoenix Wright: Ace Attorney vs Devil May Cry 4: Special Edition, the Slant community recommends Phoenix Wright: Ace Attorney for most people. In the question“What are the best Capcom games?” Phoenix Wright: Ace Attorney is ranked 2nd while Devil May Cry 4: Special Edition is ranked 4th. The most important reason people chose Phoenix Wright: Ace Attorney is:
As this is a character-heavy visual novel game, it helps a lot that the art for the characters are all really well-done. Full of expressive personality, they look just like the ones in the series' [anime](http://www.polygon.com/2015/9/17/9345909/ace-attorney-anime-april-2016). Their exaggerated humor shows through their designs and animations, helping the game to stand on its art and writing without more complicated animations or even much voice acting. Experiencing the story through the character art doesn't get tiring, since it does such a good job of carrying the whole legal drama.
Specs
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Pros
Pro Polished character designs
As this is a character-heavy visual novel game, it helps a lot that the art for the characters are all really well-done. Full of expressive personality, they look just like the ones in the series' anime. Their exaggerated humor shows through their designs and animations, helping the game to stand on its art and writing without more complicated animations or even much voice acting. Experiencing the story through the character art doesn't get tiring, since it does such a good job of carrying the whole legal drama.
Pro Charming music
Since this is a port of an older game for the Game Boy Advance, the music still has a rather old school sound to it, but this only adds to the charm. It's great at setting the tone in any given scene, sounding more serious with lower instruments for when you're collecting evidence, and then again when presenting that evidence to the court, while it's of course much lighter during funny conversations with silly characters. There's always a computerized sound throughout that makes it charming to listen to, like going back in time before the more modern orchestral music in gaming today.
Pro Accessible learning curve
Even if you don't know anything about legal cases and courtrooms, Phoenix Wright: Ace Attorney is easy to grasp and learn. The first case is more of a tutorial for how the game works, and it does a great job at getting you used to the mechanics with collecting evidence, questioning witnesses, and going through the motions of presenting your argument before the judge. You don't need to know any special legal language or anything like that; you can still have fun with this game while getting to feel like a defense attorney in an entertaining way.
Pro Engaging choice-based gameplay
Phoenix Wright: Ace Attorney is all about choosing your own adventure through living the life of a defense attorney. It's up to you to do a good job for your clients, meaning you have to make the best choices when going through the case. When you interview witnesses and suspects, there's a dialogue tree where you choose what you want to ask them, and then during the trial, you carefully choose the best evidence to support your argument. You get to the bottom of each investigation and trial on your own terms, either by following your instincts or listening to helpful suggestions from other characters.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Not for players who want more involved gameplay
Since this is a visual novel without much voice acting, that means there's a lot of reading. You won't find typical gameplay here with responsive controls and freedom of movement. The gameplay is all about being an attorney and an investigator, through gathering evidence and presenting evidence to defend your client. If you're not used to these types of games, this may not be for you unless you're willing to try something new.
Con Puzzles are not always balanced
Puzzles in the game are not evenly balanced in difficulty, which can be frustrating when one of the more difficult to solve puzzles come up. It would be one thing if the more difficult puzzles were found at the end of the game, but more often than not they are found in the middle and scattered around.
Con Weirdos
Almost every character is some kind of weirdo.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.