When comparing Rayman Jungle Run vs Space Marshals, the Slant community recommends Space Marshals for most people. In the question“What are the best Android tablet games?” Space Marshals is ranked 41st while Rayman Jungle Run is ranked 68th. The most important reason people chose Space Marshals is:
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
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Pros
Pro Beautiful visual design
A lot of attention and time has been put into the game to make it look clear from a gameplay standpoint and visually stunning.
Pro Varied gameplay
Excellently paced, the game introduces different mechanics as the game progresses so it doesn't feel stale. To change things up even more, there are challenge levels that turn the default focus of collecting as many of Lums as possible to pure survival. Add to that responsive controls and you have a fun, addictive game.
Pro High quality level design
Both aesthetically and gameplay-wise there has been a lot of attention put into levels of this game. They are of great length, different difficulties and visually varied.
Pro Loot reward system
Space Marshals has a loot reward system where in after the player completes a level, depending on how high their rank is for completion allows for a loot reward of corresponding level.
Pro Stealth-centric
Space marshals gameplay is built around stealth gameplay where the play sneaks around pre rendered stages trying to complete set mission requirements. There are rocks that can be used for distracting enemies as well as plenty of weapons including grenades.
Pro Controller support
Space Marshals has built in HID and Nvidia Shield controller support.
Cons
Con Has in-app purchases
Despite the app being paid upfront at $2.99 there are also in app purchases that range from $0.99 - $1.99 per item.
Con Touch controls not as accurate as they need to be
Twin stick shooter style game do not often control great with touch screens due to the lack of tactile feedback, while Pixelbite tries to mitigate this issue as much as possible, it is still a problem in some places.