When comparing Unreal Engine Official Tutorials vs Learning C++ by Creating Games with UE4 , the Slant community recommends Unreal Engine Official Tutorials for most people. In the question“What are the best resources to learn Unreal Engine 4?” Unreal Engine Official Tutorials is ranked 1st while Learning C++ by Creating Games with UE4 is ranked 2nd. The most important reason people chose Unreal Engine Official Tutorials is:
The tutorials are high quality with clear instruction.
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Pros
Pro High quality tutorials
The tutorials are high quality with clear instruction.
Pro Includes tutorials for developers transitioning from Unity
Unreal Engine offers a tutorial specifically for developers who already have experience with Unity. They compare the terminology, tools available and plenty more to help translate the similar knowledge between the two engines.
Pro Great introduction to programming for game development
C++ is a large topic to tackle, which can be overwhelming for beginners looking to learn it for Unreal Engine 4. It's hard to know where to start, and what would specific aspects would be the most beneficial to learn.
This book does a great job of introducing C++ with the immediate goal of applying it to game development with UE4.
Pro Paced well for a beginner
This book is ideal for developers who are looking for an introduction to both C++ and UE4.
Set-up is well explained, and concepts are clearly presented using interesting and helpful examples.
Cons
Con Lack of variety between the game tutorials
There is currently 7 different build a game tutorials. They all share many of the same features and components, which end up being re-explained in each tutorial rather than introducing many new features in the different games.
If you are planning on following all of them, this can get repetitive.
Con Teaches Unreal Engine 4 secondary to C++
The book is split into two, with the first half teaching C++ and the second half is applying that knowledge to Unreal Engine 4. Though this book is a great introduction to UE4, it has more of an emphasis on teaching C++ so doesn't go too deep into any UE4 concepts/features.
Con Outdated
Though published recently (February 2015), it's already becoming outdated. Because EU4 is frequently changing, some of the code provided in the book is no longer accurate.
