When comparing Road Not Taken vs Bloodborne, the Slant community recommends Bloodborne for most people. In the question“What are the best PS4 (PlayStation 4) games?” Bloodborne is ranked 19th while Road Not Taken is ranked 123rd. The most important reason people chose Bloodborne is:
In the world of Bloodborne you're never safe. Each location is filled with fast and ruthless enemies that will constantly try to kill you. It can be infected humans, werewolves, and even demonic beasts. You'll have to constantly attack and dodge at a very fast pace, and losing focus for even a second means you'll die. It's the type of combat where you'll steadily improve with practice, making it feel rewarding when you get the hang of it.
Specs
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Pros
Pro In game notebook keeps track of recipes even after death
Most roguelikes, that when the player dies sees that they looses everything upon death to be forced to start from scratch to play again. Road not Taken is similar but with one tweak that the game has an in game notebook that remembers the players discovered recipes, even after death. This way some info is retained after death that can help the player when they start over.
Pro Deep crafting mechanics
With over 200 items in the game that can be combined the user has plenty of options to experiment with in order to discover new recipes. These recipes allow for one to craft useful items that will help them advance in the game.
Pro Frantic combat
In the world of Bloodborne you're never safe. Each location is filled with fast and ruthless enemies that will constantly try to kill you. It can be infected humans, werewolves, and even demonic beasts. You'll have to constantly attack and dodge at a very fast pace, and losing focus for even a second means you'll die. It's the type of combat where you'll steadily improve with practice, making it feel rewarding when you get the hang of it.
Pro Excellent world design
This game takes place in a Gothic, Victorian era (1800s Europe) inspired city. The buildings are dark and tall, instilling in you a sense of awe and fear.
The environments are very detailed, reminding you it was a thriving city before all went wrong.
All of these elements fit the Lovecraftian horror theme really well.
Pro Great bosses
Bosses in most games nowadays hardly ever give the player any challenge. Bloodborne is an exception, with bosses being a test of focus and skill.
You'll have to constantly move around, attack openings, read tells to dodge attacks, and choose proper positioning. Beating one of these beasts after a long and exhausting struggle is extremely satisfying.
Cons
Con Little end-game satisfaction
Beating the game can feel a bit lackluster as the game does not really push the point of the story or really leave the player intrigued as to want to go back and find the other secrets in the game.
Con Incredibly frustrating at times
You'll most likely die a lot, especially while you're still getting used to the game. It can happen on both regular enemies and bosses, with the latter being a lot more frustrating. Dying at a boss means you have to fight your way back to the boss room. If you're too agitated you might even die without reaching that boss again, which adds even more to the frustration. This pattern will repeat many times over the course of the game.
Con Framerate pacing issues
The game engine often produces two unique frames followed by two duplicates instead of one after another. This makes it seem like there are frame-rate drops even though the game runs at a stable 30 fps. The gameplay doesn't feel smooth because of it, which can be quite distracting.