When comparing PHP vs Sketch, the Slant community recommends Sketch for most people. In the question“What are the best web design tools?” Sketch is ranked 12th while PHP is ranked 24th. The most important reason people chose Sketch is:
Sketch is hugely popular among designers so there are a lot of well maintained community [resources](http://www.sketchapp.com/community/) for everything from iPhone frames to iOS/Android UI elements & icons.
Ranked in these QuestionsQuestion Ranking
Pro One of the most common languages
According to the 2015 Stack Overflow Developer Survey (26,086 people surveyed), PHP was the 5th most popular/used language at 29.7%.
Pro Lots of tutorials online
Pro Used by most common CMS platforms
Many clients are looking for an easy-to-update web site that's flexible and free. Drupal and Wordpress fill those needs very well.
Pro Most prominent language for web applications
Part of the de facto standard web application stack.
Pro Great third-party package manager
PHP standard library is somewhat subpar, but if you need plugins, language features, composer has them all( you can even puzzle together a custom framework from composer).
Since 7.x was released, PHP has become a pretty fast language.
Pro Lots of PHP frameworks available which help with development
PHP people love frameworks, and with frameworks such as Laravel, you can build a web app or API really fast (Facades, ORMs, scaffolding etc.)
Pro Great documentation
Pro Active community with a lot of resources
Sketch is hugely popular among designers so there are a lot of well maintained community resources for everything from iPhone frames to iOS/Android UI elements & icons.
Pro "Artboards" are great for working on multiple views simultaneously
Artboards let you easily work on multiple views side by side. Great for having a separate artboard on each page for the various responsive sizes.
Pro Vector based yet pixel aware
You can rescale assets without quality loss, easily export x2 assets for retina designs and design high quality icons & artwork. Being pixel aware lets you set a grid and snap objects to it as well as round to the nearest pixel edge to clean up your layers.
Pro Designed specifically for web and mobile UI design & workflows
Sketch is essentially a version of Photoshop built from the ground up to suit the workflow of web designers.
Pro Makes it easy to export assets
Sketch has a built in exporter that supports PDF, JPG and PNG.
Pro Clean UI
Reactive panels keep the UI for Sketch clean from the sort of clutter the panel system in Photoshop suffers from. The panels in Sketch change based on the object in question, saving you from having to have a multiple separate panels.
Pro Built-in grid system
You can set the square grid to whatever dimensions you like as well as set thicker lines every x blocks. You can also configure the color of the lines to make them as obvious or subtle as you wish and toggle the grid with a keyboard shortcut (crtl+g).
Pro Symbols and shared styles
Sketch lets you re-use the same design in multiple places, with changes synced throughout the various places it is used. You can also create text styles to sync typography changes.
Pro "Mirror" makes it really easy to test designs on multiple devices
Mirror lets you connect your iPhone to sketch and see how your current artboard looks on mobile. It's really useful as you can live check changes which lets you rapidly iterate mobile design.
Pro Easily align layers with smart guides
Holding down alt will show the smart guides that show the distances between any layer you hover over to nearby layers or the edges of the artboard. Very useful for checking your spacing or aligning layers.
Con Poorly designed language
Despite its widespread use, PHP is generally looked upon poorly from a design point of view. The consistency of function names and function argument order, lazily and borderline non-functional implementation of object oriented programming, can only receive requests via POST methods, slow version adoption (the PHP you learn right now may not work on every webserver you'll work on), and a focus on "hacking things together" rather than "doing it right". These are all very common complaints when it comes to working with PHP. While not a bad language to learn, PHP is not at all a good language to learn first, as it will probably teach bad habits.
Con Immense catalog of insecure frameworks
The most serious security problems in websites on the web today are almost universally found in popular PHP frameworks, CMS platforms, libraries and code samples, almost all stemming from poor language design, bad tutorials and awful resources.
Con Most tutorials are out of date
A lot of very bad tutorials are still widely circulated among beginners, and these tutorials teach very poor programming practices.
Con Most resources are poorly-written
Few resources exemplify the "correct" or secure use of features.
Con Interpreter being too permissive
If you forget the dollar sign, the variable name will be converted to a string.
Con No Linux version
Sketch is currently only available on Mac, which can make it hard to collaborate if you have teammates using Linux.
Con License based payment model
Sketch has recently decided to cease development of major version (2.0, 3.0, 4.0) with free updates in between, and has switched to a license based subscription model. A yearly license costs $99 and includes the latest version of the Sketch software, plus a year of free updates. After this license expires, you can renew for another year of updates - or continue to use the current software without updates.
Con No Windows support
Con Buggy releases and lack of quality assurance
The fast rate of change means new releases often break files and cause havoc. Duplicate symbols are really bad in the latest releases so you have to keep updating.
Con Very feeble raster tools
You have to go elsewhere if you want something more complex than basic vector masking of raster images.
Con Limited compatibility with Photoshop and Illustrator
Although it is possible to export certain Adobe file types in Sketch, compatibility is mostly hit and miss. For example, some elements seem a little offset in Adobe products.