When comparing Boxes vs Rogue Legacy, the Slant community recommends Rogue Legacy for most people. In the question“What are the best examples of easy to learn, hard to master PC games?” Rogue Legacy is ranked 1st while Boxes is ranked 5th. The most important reason people chose Rogue Legacy is:
Rogue Legacy has an interesting mechanic where each play-through is with a new descendant from the previous character, and they each have various traits and disabilities they inherit that effect how they play.
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Pros
Pro Simple controls
All one needs to do is control their block (character), which is simple enough to do by using the direction buttons.
Pro Lineage affects gameplay in an interesting way
Rogue Legacy has an interesting mechanic where each play-through is with a new descendant from the previous character, and they each have various traits and disabilities they inherit that effect how they play.
Pro Tons of replayability through procedurally generated levels
Rogue Legacy has procedurally generated levels, which means every time a player restarts the game it will be a different experience that plays out making for a ton of replayability.
Pro You don't lose purchased loot
The upgrade system in Rogue Legacy works by spending the money you gained in the last level (you lose all your money when you start a new one), with upgrades passing down through generations by being either upgrades to the family manor, or family heirlooms. This way even when the player dies (which happens a lot) the player will not loose their purchased items allowing them to continue without starting completely over.
Pro Lots of upgrades to buy
The upgrade system in Rogue Legacy works by spending the money you gained in the last level (you lose all your money when you start a new one), with upgrades passing down through generations by being either upgrades to the family manor, or family heirlooms.
Cons
Con Easy to die
The point of the game is to dodge falling blocks to not get smashed, which seems simple enough but it is too easy to die as even touching falling blocks will cause death, even if they would not have smashed you.
Con Repetitive gameplay
Upgraded monsters are just palette shifts of old monsters that throw more projectiles. Even with the upgrade tree and armor/runes, the game always feels the same.