When comparing Actionscript vs Julia, the Slant community recommends Julia for most people. In the question“What is the best programming language to learn first?” Julia is ranked 25th while Actionscript is ranked 64th. The most important reason people chose Julia is:
Julia runs almost as fast as C code.
Ranked in these QuestionsQuestion Ranking
Pro Great for light games
Easy 2D and rich 3D capabilities means ActionScript is a great game prototyping or production tool. Relatively easy to get images on a stage and easy to share with it's wide platform support.
Pro Wide compatability
Runs on all major platforms as an AIR executable or mobile app, as well as in-browser as a FLASH file.
Teaches strong typed habits and follows many conventions of major programming languages.
Pro Large community
Online games and a colorful history means there are a lot of existing scripts and examples on the internet for available integration as well as tutorials.
Pro Almost fast as C
Julia runs almost as fast as C code.
Pro Great standard REPL
Out of the box Julia has a very good Read-Eval-Print-Loop, which both completes functions and types, as well as completion based on history of previous statements. It integrates well with the shell and has an excellent online help system.
Pro Nice regular syntax
Julia code is easy to read and avoid a lot of unnecessary special symbols and fluff. It uses newline to end statements and "end" to end blocks so there is no need for lots of semicolons and curly braces. It is regular in that unless it is a variable assignment, function name always comes first. No need to be confused about whether something is a method on an object or a free function.
Unlike Python and Ruby, since you can annotate the types a function operates on, you can overload function names, so that you can use the same function name for many data types. So you can keep simple descriptive function names and not have to invent artificial function names to separate them from the type they operate on.
Pro Strong dynamic typing
Dynamic and high level, but does not isolate the user from properly thinking about types. Can do explicit type signatures which is great for teaching structured thinking.
Pro Written in itself
The Julia language is written in itself to a much larger extent than most other languages, so a budding programmer can read through the depths of the standard library and learn exactly how things work all the way down to the low-level bit-twiddling details, which can be englightening.
Pro Function overloading
You can have multiple functions with the same name, but doing different things depending on function arguments and argument types.
Pro Function and operator broadcasting
You can perform operations on scalars, for example 2^2 or [1, 2, 3].^2.
Pro Powerfull n-dimensional arrays
Julia has built in n-dimensional arrays similar in functionality as Python's numpy.
Con No future
The last stable release is : 3.0 / June 27, 2006. Adobe confirmed there will be no 4.0, ever. This train has stopped long time ago.
Con Waning support
Un-usable in-browser on most mobile devices, ActionScript is used mainly for niche AIR programs, graphical mobile and in-browser apps and games, and in UI/UX using Scaleform.
Con Not very widely used
Past its hay-day, ActionScript is reserved for more niche products. This in turn means that choosing ActionScript as a career path is often ill-advised. Exceptions include ScaleForm for UI/UX in games (including AAA games) and light apps and games.
Con Young language with limited support
Julia was released in 2012. Due to its short existence, there is a limited amount of support for the language. Very few libraries exist as of yet, and the community is still quite small (though growing quickly).
Con 1-based array and column major
This design probably come from Matlab, but makes it unnatural to interface C and C++ and python.