When comparing Hover Junkers vs Audioshield, the Slant community recommends Hover Junkers for most people. In the question“What are the best HTC Vive games?” Hover Junkers is ranked 12th while Audioshield is ranked 30th. The most important reason people chose Hover Junkers is:
This isn't the type of game where you just press a button to reload or crouch. If you want to duck behind cover you have to actually do it. To reload you have to pop open the barrel, press the touch pad in a pattern and swing the controller to pop it back in. This makes the game feel more real.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Innovative and immersive experience
This isn't the type of game where you just press a button to reload or crouch. If you want to duck behind cover you have to actually do it. To reload you have to pop open the barrel, press the touch pad in a pattern and swing the controller to pop it back in. This makes the game feel more real.
Pro Huge variety of weapons
There is now a huge variety of weapons, well designed and also well balanced.
Pro Strategic loot based gameplay
The loot earned in the game can be found out in the wasteland inside of shipping containers. The player needs to use their welding gun to shoot them open to then gather the loot. Strategy comes into to play as it takes time to haul the loot in, which leaves the player vulnerable to enemies, so it is bet to wait to do this in until an opportune moment arrives. Once the loot is obtained, some can be used for cover on ones ship, making their ships stronger, the rest can be used to earn a higher score in the game.
Pro Fun multiplayer
Hover Junkers was one of the first multiplayer games on the Vive, and remains to be one of the few multiplayer games available. Being multiplayer based it is fun to mess around with friends or to play seriously with them. Up to 8 players can play at the same time and in game voice chat is built in.
Pro Strategic weapons
This game has 3 weapons so far and has more planned to come. They each have advantages and disadvantages and learning to use them at the right time can make a difference.
Pro Ability to use your own music
You use your own music for the game in order to create the rhythm and difficulty of the gameplay. This means an infinite amount of stages to play on being that each is different due to the rhythm of a song.
Pro Users will work up a sweat
Especially with fast paced songs, you move a lot and quickly so you can work up a sweat quite easily. Much like boxing where you keep your hands up at all times, your hands will never dip below your waist for this game, while that may not sound too difficult, in all actuality keeping ones arms and hands up for extended periods of time can be quite exhausting, usually pretty quickly. Being that you will be constantly swinging your arms while keeping them up, this adds to the exertion you will experience. While it may not be the point of the game, it will allow for quite a workout.
Pro Works with Soundcloud
On top of being able to use your own local music there is built in support for Soundcloud, which makes for an easy built in way to select tracks online.
Pro Detailed leaderboards
Each and every song played in the game by its users will have a leaderboard listing for that song. Even if no one else ever uses that song. This makes for an insurmountable amount of tracks to play and compete in, making for an endless experience for those interested in competing on the leaderboards.
Cons
Con Poor netcode
There can be lag during multiplayer, which can easily ruin ones aim and competency to shoot accurately.
Con Longer shots can be difficult
While not an issue in the shooting range, when in the meat the gameplay, enemies tend to be the same color as their ships making them difficult to see. This means that most shots need to be made in close quarters in order to visibly see who you are shooting at, which limits the gameplay a bit.
Con Limited and unpolished experience
The game while presented as a finished title (it is not in early access but is a full release) often feels unfinished. The guns in the game are limited to only three, the menus have frame drops giving an unpolished feel. The shooting mechanics often feel a bit too loose making them not very precise, which leads to more luck based gameplay over skill. The maps do not really feel all that different, giving a "same" vibe. Overall it feels like an early access game, but is being sold as a finished title.
Con Small amount of players online
Being this is a game only playable on an 800 dollar piece of hardware that only really runs well on an expensive gaming computer, as well as the fact that this is a fairly new game, there are not all that many players online to play with. Being that right now this a multiplayer only game, having few players is a bit of a problem (but that's not the game's fault).
Con Music and orbs only have a slight connection
The game has a hard time actually detecting relevant rhythms in most songs. So you cannot hits orbs in synchrony with the base of a song, which detracts from being considered any type of rhythm based gameplay.
Con Unclear menu system
Things such as song difficulty or types of shields are not explained in the menus, leaving the player guessing as to what they do. This makes for an experience where you just need to learn as you play to eventually figure it out.