Reference documentation and lots of examples are available directly on the [website](http://p5js.org/).
Ranked in these QuestionsQuestion Ranking
Pro Accessible documentation
Reference documentation and lots of examples are available directly on the website.
Pro Easiest to learn to obtain high grade results
In a few days any body can understand extremely complex figures in a few minutes.
Pro Great community
p5 users benefit from the Processing community's 15+ years of growth and discovery. Processing code can easily be converted to p5.
Pro A lot of YouTube tutorials
Pro General Programming Concepts
As a continuation of the Processing project, this frameworks helps in understanding the general programming concepts that goes beyond drawing (connecting electronics, using sounds or the webcam etc),
Pro Just helps building graphs, complements template engines or data-binding libraries
Can be used together with a template engine such as Mustache or Handlebars to display SVG graphics or instead of a static template engine, you can use a data binding or MVC/MV* library, such as Ractive.js, Angular, Mithril or Facebook React.
Pro 3 APIs for the price of one
3 APIs of increasing abstraction:
- Low-level (svg paths)
- Basic shapes (Polygon, Rectangle, Bezier, Sector, Connector etc..)
- Basic graphs (Pie, bar, stock, radar, tree, waterfall, sankey etc...)
There is no magic, you can have as much control as you want on how you define your graphs, source code very readable.
Con No built-in rendering
If looking for something to build UIs with or similar, one might be disappointed by the lack of any pre-defined UI element objects and such in p5.js. One has to write all the rendering code for any objects one includes, integrating it appropriately with the loop.