When comparing Unreal Tournament 1999 vs Age of Empires III, the Slant community recommends Age of Empires III for most people. In the question“What are the best LAN party PC games?” Age of Empires III is ranked 36th while Unreal Tournament 1999 is ranked 76th. The most important reason people chose Age of Empires III is:
Age of Empires III features a new and unique card-based system that allows for you to deploy additional units and resources from your Town Hall. By eliminating enemy units and buildings, you are awarded experience, which not only goes toward your City Level (allowing you to purchase more cards out-of-match), but allows you to activate a card in-game. These cards can grant you additional soldiers, increase gathering speed of Banks and Workers, or even a fort that you can deploy anywhere in the map.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Pure fast action
Unreal is known as a "twitch shooter". The reason for this is because of how fast the gameplay is, requiring the player to have quick responses to what is going on in the game due to how speedy the whole thing is.
Pro Low system requirements
As it's an older game, any modern computer will be able to play it very well. For best results, it's suggested that a 1.4GHz processor is used and 512MB of RAM is available in the system. These are extremely low requirements for even a 6 year old laptop.
Pro Simple graphics and smooth gameplay
The graphics are very simplistic. If for you the only thing that matters is how fluid the game is(so you want 60+ FPS), this is the game to play.
Pro Card-based upgrades and reinforcements add more to each match
Age of Empires III features a new and unique card-based system that allows for you to deploy additional units and resources from your Town Hall. By eliminating enemy units and buildings, you are awarded experience, which not only goes toward your City Level (allowing you to purchase more cards out-of-match), but allows you to activate a card in-game. These cards can grant you additional soldiers, increase gathering speed of Banks and Workers, or even a fort that you can deploy anywhere in the map.
Pro Graphics-gameplay balance
It is difficult to find good real time strategy games with aesthetics. Its high resolution graphics combined with fairly good RTS experience makes Age of Empires III a rare gem. Its AI and gameplay may not be up to the mark when compared to its predecessor, but still provides you a fair challenge.
Pro Good selection of areas to play in
There are 8 (14 with the two extensions which are inside the "complete edition" Steam is selling) different nations that the player can choose to lead to victory, each with their own different looking areas to explore. This makes for a good mix of differentiation of play depending on what the player chooses to use.
Pro Wide selection of missions
Players will see many different missions ranging from rescue missions to defensive missions. What is even better is that many of these types of missions will be mixed together into one, so there is a varying structure to each making for a different feeling to each.
Cons
Con Graphics look dated
When it was released in 1999, the graphics were top notch, but now they appear rather dated.
Con Easily manipulated AI
During AI skirmishes, you can easily fortify your location with walls, cannon towers, and forts, ensuring that the AI continually sends large armies to their deaths. The AI will also only send their units to one certain spot of your base, thus you will always know where they will come from and which portion to build defenses at. Once your base is fortified enough, you can simply farm for experience, until no more can be gained, and then easily wipe your AI opponent out, making for one-note style of play
Con Strategy is highly lacking
Any hope of strategic depth in Age of Empires III is quickly dashed as many Multi-Player games quickly devolve into matches based solely upon amassing a large, singular army and throwing it at the enemy base ad infinitum. While the game does attempt to make terrain weigh in on how you can move your army, it serves only to restrict certain units from moving on it, and little else. Terrain does not affect sight or range of units, and acts solely as a placebo to make players think there is some strategic advantage if they don't know otherwise.
Con Could use better sound cues
Keeping track of ones units can become a difficult job (but a fun one) and having audio cues of when something is happening to your units could greatly help in this area, sadly there is very little of this in the game and could have been utilized better.