When comparing Tales of Maj'Eyal vs WazHack, the Slant community recommends Tales of Maj'Eyal for most people. In the question“What are the best roguelikes/roguelites on PC?” Tales of Maj'Eyal is ranked 10th while WazHack is ranked 32nd.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A lot of depth through many character classes and quests
Pro Pretty polished compared to other open source games
Pro Easier to learn than some other roguelikes
The graphical menu system helps a lot.
Pro Built-in but optional chat system for bragging or when you get lost
Pro Offers an impressive amount of variety in items and monsters, which keeps the experience fresh
Over 300 items and 130 monsters, WazHack offers a lot of variety that will take a lot of play throughs to experience.
Pro Unique twist on roguelike gameplay where the game takes a side-scrolling approach
A 3D rendered side-scrolling roguelike, makes for some very unique mechanics, thanks to not being top down like many traditional roguelikes. While it will still have the player progress in randomly generated dungeons, exploring for new items and gear, the battle mechanics will be more akin to side scrolling platforming.
Pro Surprising depth
Many approaches and strategies are viable in a simple shell.
Pro Controller support
Cons
Con Bad balancing
Not all classes are balanced. Some are clearly weaker. As an example, every class that can summon, cannot avoid their summons to waste their skills. This is not important, except if you only have 1 summon, like the alchemist, that often charges you.
Con LUA bugs
It depends on LUA for many (if not most) things, this could ease the development, but in the end, the result is several crashes which are hard to debug.
Con Heavy resource need
Lots of graphics effects, which may make the game run slower on older systems.
Con Graphics may not appeal to everyone
Mostly because they are a mix of styles assembled throughout the lifetime of the project instead of one consistent whole.
Con Costs money to get the full experience
The game asks to spend money on each character type separately to go deeper than 300 feet; cost about $1 each.
Con Some quirks with control scheme and interface
Some specific action in the game are hard to pull off with touch screen, causing the player to move when trying to open menus.
Con Somewhat crude art-style
Graphics are reminiscent of freeware games from the early 2000's.