When comparing FATED: The Silent Oath vs Elite: Dangerous, the Slant community recommends Elite: Dangerous for most people. In the question“What are the best HTC Vive games?” Elite: Dangerous is ranked 1st while FATED: The Silent Oath is ranked 32nd. The most important reason people chose Elite: Dangerous is:
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intuitive interaction
There are points in the game where NPCs will ask yes or no questions in the title, the player can then reply by shaking their head yes or no, to which the NPCs will respond to. Not only is this a natural reaction, but the fact that it is taken advantage of as a control mechanism shows how immersive and intuitive VR gameplay can be.
Pro Highly polished
The graphics are top notch, as well as the music and voice acting. A quality title that has a lot of polish, which for such a new medium, is still a bit rare.For those looking for something to experience what the best VR storytelling may have to offer, Fated is a good choice.
Pro Immersive story telling
The game fits the term, "walking simulator" where in there is little gameplay but is more focused on telling a story. The story told is quite intriguing, especially with the added benefit of VR, where in you feel as though you are experiencing the events yourself as they unfold.
Pro Built with future expansion in mind
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Pro Exploration at every level of detail
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them.
Pro Very realistic representation of space & star systems
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them.
Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Pro Great Oculus Rift integration
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at.
By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving.
Cons
Con Very little actual gameplay
Short of a few nods here or there, there is actually very little game mechanics to be found in this title. More an interactive movie than a game, which may disappoint some users.
Con Does not work with Vive controllers
The game is controlled through a regular gamepad, not the Vive controllers, which lessens the immersive aspect of the game over other titles that do make use of the Vive controllers. Mainly this is due to the game being created with the Oculus in mind, back before they announced their own controllers, so is geared more towards being a game you sit and play with the VR headset on.
Con Short and linear
The game is quite short and the gameplay is quite linear meaning that there is little to revisit once the story is completed.
Con Really complicated to learn
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game.
Con Boring
It is more a simulation than a combat game.
Con Launcher issues
I bought the game on multiple stores and were never happy how the laucher and the account linking worked.
Con "Mile Wide and an Inch Deep"
The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.