When comparing AssaultCube vs Warzone 2100, the Slant community recommends Warzone 2100 for most people. In the question“What are the best open-source games?” Warzone 2100 is ranked 12th while AssaultCube is ranked 24th. The most important reason people chose Warzone 2100 is:
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Minimal resource usage
AssaultCube is extremely fast, small, and network efficient for an FPS game.
Pro Cross platform support
AssaultCube runs on Windows, Mac, and Linux.
Pro Fast-paced multiplayer FPS gameplay
AssaultCube does a good job of adding fun, fast paced shooter gameplay (like in Counter Strike) to the open source world.
Pro Activity in multipayer
Many people online. You can play it every time you wish.
Pro In-game level editor with support for realtime multiplayer editing
Admins of a server can enter edit mode for a map during gameplay, updating components of the map live without needing to run other software or develop any code or image assets.
Pro Variety of fun game modes
Pro Has a decent number of community servers
Pro Big tech tree
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Pro Custom unit assembling
The game permits you to research vehicle tech under three main forms, weapons, chassis, and locomotion. The player must then assemble their own design, from the tech they have discovered. This permits a wide range of customizability in units.
Pro Big game scale
Although there is a limit to a number of units, Warzone permits pretty massive armies.
Pro Open source
It's free so you can't lose anything if you don't like it and anyone can help in the development by taking the sources of the game.
Cons
Con Few weapons
Few weapons. Really. One assault weapon, one pistol, one sniper rifle and one shotgun. Boring.
Con Lack of gameplay refinement
AssaultCube does not have that many weapons (though they do have some variety). Additionally, the game is not very balanced, as spawn points are sometimes in vision of other enemy spawn points.
Con Outdated graphics
Based off the original Cube engine, which has dated quite a bit.
Con Units stay stuck everywhere
It's like there is sticky glue on everything, units just hit things and stay stuck. This creates bottlenecks in armies, and often impedes on army mobility and reliability.
Con Must micromanage, despite the fact commanders should avoid that
On the other hand, they do avoid a lot of micromanagement if the land is easy enough.