When comparing Dark Souls: Prepare To Die Edition vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best hack and slash PC games?” Devil May Cry 4: Special Edition is ranked 14th while Dark Souls: Prepare To Die Edition is ranked 25th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Brutally challenging real-time combat that rewards patience
Dark Souls is a hard game at its core because of the combat. It's "difficult but fair", as in, the enemies are relentless and hit like a truck, but they're not overpowered or cheap to defeat. If you take your time to trade blows, dodge, and parry as needed, you can get through.
Making your way slowly through new levels and taking on enemies one at a time, whenever possible, is the best approach. Unless you're a seasoned veteran, if you're try to bum rush your foes, you may find yourself getting quickly destroyed. It seems impossible at first, but if you keep at it and learn from your mistakes, you'll surprise yourself with how far you can get in this game.
Pro Gives you a great sense of discovery from exploring
There's an unrivaled sense of exploration you get just from traversing normally through the game's medieval fantasy world. Simply going from one area to the next is astounding, because you get to see exactly how far you've come. After travelling a distance and defeating challenging enemies, you can find a shortcut that takes you down to a previously-visited location, for example, showing you that all of the levels are interconnected in a labyrinthine-like way. Thanks to this well-implemented level design, the world feels like a grand place that's full of mystery and adventure.
Pro Epic and meaningful boss battles
Bosses in Dark Souls are huge, terrifying, and intriguing in ways that don't feel forced at all. They have stories to tell without words, showing their lore and history through awe-inspiring designs and setpieces. Seeing a tower off in the distance, getting there many hours later, and finding a gigantic boss there also builds up the sense of anticipation once you arrive to the fight. Ranging from dragons, hulking armored knights, mythological beasts, and tons more, the variety of boss types are creative, with their own unique movesets for you to learn. Alongside the combat, the bosses make the game what it is.
Pro Incredible soundtrack and atmosphere
The music in this game is astounding because of how well it fits any given situation. Moments where the music stands out most is during boss battles, with sweeping, booming choruses where it works, and quieter pieces where you may not expect them. The warm but sorrowful wind instruments you hear at the main home base area is your cue that you're in a safe location after all of your grueling battles, letting you take a moment to reflect and unwind.
Most playable areas have no music, letting you focus on the atmosphere from all of the little sound effects from enemies' footsteps and your own clanking armor as you go along. So whenever a song does start playing, it stands out more than it would have otherwise. Overall, the music definitely helps to give you long-lasting emotional memories of everything you experience.
Pro Extensive lore that's presented in unconventional ways
There's tons of lore everywhere for you to discover, but it isn't necessarily told through a conventional story.
Weapons, armor, spells, and items you acquire have descriptions on them that tell you where in the game world they came from, any prominent characters they're associated with, and a bunch of other relevant and interesting information. So when you find examples of the lore scattered around the game, like bosses wearing a style of armor you read about, or an obscure NPC mentioned in a sword's description, you know the history behind the design and their purpose without that boss or character needing to explain anything to you.
Even though the actual story in Dark Souls is very thin, there's a lot to find under the surface if you're willing to look for it.
Pro You can bring a friend along for online co-op
It's possible to play through most of the game with a friend. If you need help with a boss or if you just want to run things with another person, there's an online setup for the other player to join your world. They will return to their world once you defeat a boss or if you die, but it's possible to invite them back afterward.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Unforgiving and discouraging learning curve
Even though Dark Souls is technically fair, it's still really hard to get into. From the start, there's a minimal tutorial where you read messages scattered around the area for tips on the controls, and then you're forced into an immediate challenge that you have to figure your way out of. The game is clever in the way it pushes you into seemingly impossible situations and makes you think on your feet, but gamers who are new to the genre will more than likely find a serious culture shock here. Because the learning curve is so incredibly steep, you may struggle for a while before things finally click.
Con Certain mechanics leave new players open to unfair PvP invasions
There are a few ways you might find yourself invaded by another player even when you don't want to be. The method for inviting co-op players into your world also leaves you open to PvP invasions, which you can't turn off. The other one involves how you can only carry five healing items with you at the start; there's a way to increase this to ten, but by doing this, it becomes possible for PvP-minded players to enter your world to challenge you to battle whether you like it or not. There's also an area a couple of hours into the game that's notorious for high-level players seeking out oblivious newbies to tear them apart, so beware.
Con Significant performance issues
You may experience some frame dips here and there as you play, but it's pretty bad in one particular level called Blighttown. The frame drops are really awful there to the point where things are practically unplayable. There's a mod on PC that can take care of this issue, but players on consoles sadly have to deal with the mess.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.