When comparing Street Wars vs SimCity, the Slant community recommends SimCity for most people. In the question“What are the best and the most revolutionary games of all time?” SimCity is ranked 12th while Street Wars is ranked 86th.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Unusual Concept
A game that takes place within your daily life is different to so many others. With most games you can choose when to start and finish, or they're at least time bound by a few hours. This game goes on for weeks, following you wherever you may go, and requiring you to use wit and cunning to manipulate others (both players and bystanders) appropriately to allow you to complete your tasks.
Pro Includes tourism
Pro City socialization
City socialization add in an extra element of story and advancement allowing user to specialize in certain fields that will allow for expanded options and buildings.
Pro Stable and runs well on lower end systems
SimCity runs well on mid range hardware with little to no crashing.
Pro Design any city you want
SimCity allows for users to play and build how they like. From small country or suburban towns to huge cities and all the perils and gains they bring.
Cons
Con Dangerous / Risky
You're playing a game centred around assassination with a group of complete strangers. That sounds pretty intimidating; though to date all players have been good humoured, non-psychopaths.
Con Limited building space
SimCity limits the payers amount of building space which can ultimately prohibit the creativeness of a players city building.
Con Always on DRM
Simcity features always online DRM, even for it's single player campaigns.
Con City to city resource sharing is limited
City to city resource sharing can only take place if both cities are able to provide said resource with one borrowing some from the other. There is no way to share resources with a city that for instance does not have a power plant and power is what the player wants to share.
Con Takes a lot of dedication and time to learn the ins and outs of planning a city
Even after 100 hours users can still be learning about different features or plans on how to expand their towns from the earliest outsets.