When comparing Master of Orion: Conquer the Stars vs Gears of War 4, the Slant community recommends Gears of War 4 for most people. In the question“What are the best sci-fi PC games?” Gears of War 4 is ranked 26th while Master of Orion: Conquer the Stars is ranked 27th. The most important reason people chose Gears of War 4 is:
Nowadays, some titles tend to exclude local multiplayer, focusing primarily on online play but Gears of War 4 is an exception. You can play both the campaign and all multiplayer modes with your friends via splitscreen.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Wonderful polish
The game is very well designed from a UI standpoint. The layout is far better than any other Master of Orion game. There was some transparency problems in beta, but the design is well thought out.
Strangely the voice over work is very good. Rare to see outside of some AAA games.
Pro Feels like a living, breathing world
From the moment the player colonizes a planet, they can see people moving around that planet when managing resource production. While managing people is not as detailed as to micro-manage every person in a planet, the player can still put groups of them to work on a certain job (food production, research, infrastructure) and the impact is palpable.
Pro Great voice acting
While not directly related to gameplay, this is still one of the things that can push a game to new levels.
The ensemble cast of voice actors for Master of Orion: Conquer the Stars is top notch, surpassing even most AAA games.
Besides talent like Nolan North and Troy Baker, who are pretty popular in game-related voice acting nowadays, there are also actors of the caliber of Mark Hamill, Michael Dorn, John de Lancie and Alan Tudyk.
Pro Local splitscreen multiplayer
Nowadays, some titles tend to exclude local multiplayer, focusing primarily on online play but Gears of War 4 is an exception. You can play both the campaign and all multiplayer modes with your friends via splitscreen.
Pro Really fun horde mode
Horde mode is a multiplayer co-op mode where up to 5 players try to survive against waves of enemies. It features regular combat and allows you to build fortifications, which you can do by collecting resources from killed enemies and using the fabricator. This allows you to build blockades, sentries, and various other defenses, giving it a very tower defense-esque feel, which is also a lot of fun.
You can also choose between 5 classes with each class being better at something different. For example, the Engineer can build and repair defenses much faster than others and the Heavy uses stronger weapons that allow him to kill large enemies much faster. As a result, teamwork is very important, so when your squad is co-operating like a well-oiled machine, it just feels incredibly satisfying.
Pro Exciting gameplay
In Gears of War you and a squad of several other soldiers fight against the enemies of humanity, using various weapons such as rifles, a shotgun, and even a weapon that fires saw blades. It's very fast paced and a lot of fun, rewarding not only effective use of cover and accurate shooting, but also quick decision making on when to charge your enemy and take them out with your knife or your chainsaw bayonet. This leads to a lot of very intense, sometimes brutal, and always satisfying battles, making Gears of War 4 a really enjoyable ride.
Pro Excellent visuals
Gears of War 4 has some really outstanding visuals with high quality textures, great lighting, and excellent shadow mapping. This makes all of the armored human characters, monstrous lizard-like enemies, and the various lush landscapes filled with ruins look especially good. All of this is turned up a notch with the help of excellent weather effects, such as rain, lighting, and gusts of heavy wind that carry massive objects over your head, giving Gears of War 4 a very cinematic feel.
Cons
Con Simplistic battle system
The battle system is one of the things that made a departure from previous titles in the series. It's not turn-based anymore and it feels like it takes a backseat to diplomacy and deterrence.
Con A lot of stuff didn't convert well from previous games
Holdovers from previous installments of this game have become obsolete. A lot of the neat tech toys and racial abilities have been rendered useless or downright crippling with new game mechanics. Systems are very hard to hold as large empires are very hard to defend against without huge tech advances that come in late game, all ships have unlimited range. This leads the player to rely on very tight borders and lucky system finds. Expanding isn't currently viable. So this all leads to the major problem: there's really only one way to play. To be successful you need to ignore your racial abilities and stick to the only strategy allowed.
A lot of the ship tech was kept, but tactical combat is very different, and almost pointless. In MoO2 there were neat little tricks you could pull to take ships intact or out maneuver slow ships when you couldn't out gun them. Tactical combat in the new game isn't really working. It's now really just is whomever has the bigger gun wins. It plays out combat like a CIV combat clone. There are some tricks you can do with missiles and augmented engines, but that's about it.
Spying is greatly improved, you have more control over what's going on with your spies - however currently it really feels overpowered.
Diplomacy is a bit of a mess. In the open beta it doesn't really work and there are buggy problems with it too (like you can't declare war on someone unless they want to meet with you).
Con Poorly done story
The story has some cool moments, but it mostly focuses on pointless drama and issues that end up feeling like filler because they have no real impact on the story or character building. This coupled with a few plot holes will make you want to press the skip button and just get back into the action.