When comparing Brookhaven Experiment vs The Gallery - Episode 1: Call of the Starseed, the Slant community recommends The Gallery - Episode 1: Call of the Starseed for most people. In the question“What are the best HTC Vive games?” The Gallery - Episode 1: Call of the Starseed is ranked 14th while Brookhaven Experiment is ranked 23rd. The most important reason people chose The Gallery - Episode 1: Call of the Starseed is:
More a walking simulator with puzzle aspects, this is a highly narrative focused game, meaning it should be accessible to many different types of potential players as there is no combat or worry about having to make split second reactions through the games controls.
Specs
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Pros
Pro Extremely creepy/scary atmosphere
The premise of the game is that you need to ward off waves of zombies coming at you from all sides. What makes this excel as a VR title is the immersiveness of the environment. Sound production in the game is superb, it is multi directional and allows the player to hear each and every creature coming at them with a clear sense of what direction they are. On top of this the visual are quite dark and creepy in that you have to use a flashlight in order to see what is coming at you. So you are constantly trying to reveal what is coming and from where in quite a bit of darkness. The creatures themselves also look quite scary, which just ads to the horror of the game.
Pro Fully a complete self contained game
When many games for VR are considered tech demos or early access, Brookhaven is actually a finished title, complete with a story and an ending. While normally this is not much of a feat, to sell a finished game, currently VR does not offer a ton of titles that are feature and story complete.
Pro Gameplay has wide appeal
More a walking simulator with puzzle aspects, this is a highly narrative focused game, meaning it should be accessible to many different types of potential players as there is no combat or worry about having to make split second reactions through the games controls.
Pro Great graphics
One of the better looking games out for the Vive in its infancy, the visuals are fantastic giving a real sense of being in the environments. For those looking for a very good visual experience on the Vive, this would definitely be a game to consider.
Pro Puzzles feel natural and not overly complex
Many adventure puzzle games see obtuse clues and hidden items that require back tracking, making for an exhausting experience having to constantly research areas. The Gallery does not have this issue at all as each puzzle and items that need found feel natural and intuitive in the same way searching for something in real life does. There is never a moment where the player will have to continually research or apply objects in order to guess how to solve something, all conclusions come with ease (though not that the game is too easy, more that puzzle solving is just intuitive).
Pro Intuitive and reactive controls
The games controls work quite well and are very responsive. For instance when slowly pressing down the rigger button, the players hand in the game will start closing their fingers. Once the button is depressed all the way the player will now be showing a fist in game. This is all pressure sensitive and natural feeling.
Cons
Con Can feel repetitive
Wave after wave of enemy, while being forced to basically being forced to stand in one place can not only feel a bit unnatural, but also quite repetitive, as there is little to change up this scenario in the game. While the stages can be quite different, offering a good bit change to the scenery, the gameplay itself stays the same throughout.
Con Poor movement mechanics
While this game doe use a teleport mechanics (as many other Vive games do, where you point to where you want to teleport to in a level), the actual mechanics provided in this game are lacking. It feels imprecise and can make for a frustrating time moving around.
Con Picking up objects can be difficult
At points in the game there are objects that need picked up off of the floor, players can run into an issue here when the floor in the game is lower than the users actual floor, making the objects out of reach. basically this seems to be a bug and not a calibration issue which will need addressed but currently is not.
Con First epsiode is short
An episodic game that will be much longer when all episodes are out, but is short for what is on offer within the first episode. Lasting at about 2 hours of play for $30.00, this may be a bit pricey for some.