When comparing Overcooked vs Monaco: What's Yours Is Mine, the Slant community recommends Overcooked for most people. In the question“What are the best local co-op PC games?” Overcooked is ranked 7th while Monaco: What's Yours Is Mine is ranked 31st. The most important reason people chose Overcooked is:
There is a lot of task handoff and delegation so it's not just multiple players doing the same thing, but requires actual strategizing, communication, and cooperation. Working together and communicating with your friends through couch co-op or online play is a constant stream of laughter and excited shouting as you mess up, learn, and hopefully get things done.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Requires close cooperation
There is a lot of task handoff and delegation so it's not just multiple players doing the same thing, but requires actual strategizing, communication, and cooperation. Working together and communicating with your friends through couch co-op or online play is a constant stream of laughter and excited shouting as you mess up, learn, and hopefully get things done.
Pro Lots of scenarios that require different strategies
Some levels in Overcooked are dynamic and greatly adapt the way you have to play in order to successfully complete a level. For example, at one point you and your partner(s) will be split up across multiple moving trucks and it requires quite some strategy to create meals together.
Pro Fast and frantic cooking action
Overcooked is really fast-paced and keeps you on your toes. You play as a chef in a crazy kitchen with a ton of things going on all at once, with you mixing, preparing, and cooking in between the chaos of moving platforms and environmental obstacles. There's a time limit constantly ticking down at the bottom of the screen; finishing your tasks on time or ahead of schedule earns you a better score in the end. It's such a manic yet well-done mix of many different genres and ideas that all come together in the best ways.
Pro Simple to pick up and learn
Overcooked is easy to figure out right from the get-go. The recipes for each dish are familiar even if you're not much of a chef, so you can remember which raw ingredients you need as you make your way around the kitchen and work with your co-op partner(s). Once you play a few rounds, you should have a good handle on things, helping you focus on getting everything done as quickly as possible from there on out.
Pro Play happens on a single screen
Everything in Overcooked happens on a single screen, meaning you won't have to deal with annoying split-screen modes where you view is limited.
Pro Concealing line-of-sight system that keeps the player guessing what's next
Monaco implements a line-of-sight system that many top-down games forgo. By taking advantage of this, the player does not know what awaits around the corner, which helps keep the tension and excitement levels of the game high.
Pro Fun chaotic mix of early level cooperation that requires late game competition to win
Co-op mode often descends into chaotic fun as people try to work together to complete the objectives while still competing against one another to steal the most money and get the highest score. This creates a scenario where you will need to cooperate with your team of players, but still maintain enough wherewithal in order to steal more than anyone else, while they are doing the same. It is definitely a mix of gameplay that is at odds with itself, which can create some pretty fun scenarios where you can stab your teammates in the back.
Pro Minimalistic art style that you would not think is able to capture the French Riviera setting, but does so perfectly
The minimalist art style is strikingly beautiful. The glowing French Rivera is represented in vibrant pixels that evoke a feeling of the lights and energy one would expect of such a location.
Pro Refreshing co-op that actually requires everyone to work together, no single person can carry the group
Unlike many games where the strongest players can carry the group along, Monaco requires the participation of every player in order to succeed – giving everyone a chance to feel like the hero.
Pro The dynamic soundtrack morphs to fit each scenario of the game perfectly
The soundtrack by Grammy-nominated composer Austin Wintory is a jazz-themed composition that adapts to the situation you’re in – remaining subtle while you’re unnoticed and kicking into high gear when you’re wreaking havoc.
Pro No need for third party VoIP clients, it is built in
A built-in VoIP system lets you speak to your teammates in real time. This is a great feature for a game that requires such excellent teamwork and that relies on the social aspect for so much of the fun.
Cons
Con No online multiplayer
Local multiplayer only. Can't play with friends online.
Con Can be incredibly frustrating
Trying to work at such a fast pace with so much mayhem going on at once can wear on you after a while. There's a lot to keep track of at once, and it's easy for things to spiral out of control as your mistakes pile up. If your group isn't doing well and you're running out of time, you might find yourself losing your patience with your team and yelling at them. This might not be the game for you if you don't have a team that's willing to be patient and cooperative with each other, even when you're not doing so well during a particular round.
Con Laggy game
Some situations make the game very laggy, especially if more players are in the same situation. Like if some food is on fire it is almost unplayable. Still worth it though, if you can play it with friends.
Con Art style can lead to confusion
In a frantic game like Monaco, the distinction between a door and a light switch can be a life-or-death mistake. The minimalist design can be very pretty, but may also be very irritating in situations where time is short.
Con Requires all players to be good enough
Monaco is not a very good game for adults and children to play together. It can be frustrating when the players' skill levels are too mismatched.
Con Some balancing issues
Some sections feature overpowered enemies that feel more like a cheap trick than a challenge. These parts are few, but they are particularly frustrating.