When comparing Street Fighter V vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Street Fighter V is ranked 149th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Enjoyable combat
Street Fighter V's combat involves a lot of strategy and technique, requiring you to utilize combos, special moves, and reading your opponent. Despite that, it's still a lot of fun to punch, kick, and fire ki blasts regardless of your skill level due to excellent visuals, great sound, responsive controls, and a terrific netcode. It just feels really nice fighting your opponent in any game mode.
Pro Great for newcomers
Something that may have held people back from playing this series was the tough controls for pulling off successful combos and special moves. This has been tweaked in SF V, as the controls are a bit easier to understand as well as pull off. This was done by design in order to make the game more accessible.
Pro Diverse cast of playable characters
What Street Fighter V might lack in quantity it makes up for with quality. Each one of the 28 characters has a very distinct look, combat style, and special moves. Thanks to this, it's very fun to try out and learn multiple characters, purely because they feel so different from each other.
Pro Excellent visuals
Street fighter V strikes a perfect balance between gritty realism and cartoony graphics. Most of the models, textures, and particle effects are very detailed, colorful, and there's enough visual clarity, so it never detracts from gameplay. It's just very pleasing to look at the on-screen action.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Limited single player content
SFV was developed primarily for online multiplayer, so its singeplayer content is severely lacking. While there are a couple of singleplayer modes, they get boring really fast. If you don't enjoy competitive multiplayer, this game might disappoint you.
Con Poorly written story
Even though each character has a storyline, it doesn't give you any meaningful background info. Because of this, you can't clearly understand a character's motivations or empathize with them. So whenever you see a character being angry, sad, or just amused, it seems exaggerated. The voice acting doesn't help much either since it's only fairly average.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.