When comparing The Order: 1886 vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while The Order: 1886 is ranked 151st. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
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Pros
Pro Great visual and audio design
The environments in The Order have a very steampunk, Victorian era feel. The graphics are dark and gritty, which serves the game perfectly well. Not only do they fit well, but they're also brilliantly done. They're very realistic; everything from the buildings and terrain, right down to a character's facial features are simply staggering.
The soundtrack is nearly as good. The music has a dark, creepy feeling to it which fits the game's occult-centric nature perfectly. More than that is the voice acting, which is beautifully done. The characters look and sound real, which has been exceedingly difficult to pull off.
When you tie the two different aspects together, it creates an environmental effect that's captivating and intoxicating, leaving you wanting more.
Pro The combat is fast, varied, and very fun
Fighting in The Order: 1886 is pretty great. You have access to a large array of weapons, technology, and even magic to blast your enemies away with.
It plays like a third-person shooter, so expect to have to do a lot of aiming - unless your gun is big enough. You get thrown into combat against humans, werewolves, and other nasty creatures. You've got to change up your tactics depending on what you're facing, and that variety really enhances the enjoyment you get out of the game.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con Really short
Despite being padded with unskippable cutscenes, The Order: 1886 can be finished in a very short time. A first time playthrough can last you up to 8 hours, but you won't getting much more out of it.
Con No multiplayer at all
The developers went for a cinematic single-player experience, meaning there's no local or online co-op/multiplayer. The only way you can enjoy this game with your friends is by taking turns playing.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.