When comparing I am Setsuna vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while I am Setsuna is ranked 108th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro The environment really drags you into the game
I Am Setsuna's environment is beautifully somber. The dim, muted colors, serves to draw the player into a barren, empty overworld. The all-piano soundtrack is gorgeous and somehow manages to highlight the sad tone of the game.
Pro The combat system is familiar to almost everyone
I Am Setsuna uses a turn-based battle system that has been used in countless other games, bringing a sense of familiarity to the game. You're able to attack with your weapons, cast devastating spells, or even use combination attacks with your teammates. The combo attacks are particularly fun to use, as you'll have to experiment with different characters in order to achieve different effects.
Pro Impressive character development
Pro The characters aren't what you'd expect
The characters of most RPG are fairly standard. The hero who started from nothing, or the strong, silent adventurer, or the hyperactive, overly enthusiastic type. I Am Setsuna deviates from the standard tropes of the classic JRPGs, and lets each character tell their own story without taking away from the overall feel of the game.
Pro You can build your characters however you like
Characters in I Am Setsuna have their own active skills that are unique to them. However, there's a large pool of passive skills that can be used by anybody, which can lead to all sorts of interesting combinations. For example, you could have a taunting ability (something that makes enemies attack you) that also raises the user's stats, or a fire spell that somehow does cold damage.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con It relies on nostalgia and story telling to cover up mediocre gameplay
While the turn-based combat systems of JRPGs have been going strong for longer than 20 years, it also means that there's generally nothing new to expect, and that is certainly true of I Am Setsuna. Fans of the genre will enjoy the nostalgic feel of it, but newcomers may feel put off by the slow speed and rather uninteresting combat.
Con Combat may be too easy
I Am Setsuna allows you to customize your character's abilities, which can end up making you severely overpowered relatively early on. Some players may find this a little boring.
Con The sad and depressing tone of the game may bring you down
The entirety of the game fills you with a feeling of sadness and regret. This overtone never really lets up, though there are glimmers of hope and levity during your adventure.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.