When comparing Heavy Rain vs Devil May Cry 4: Special Edition, the Slant community recommends Devil May Cry 4: Special Edition for most people. In the question“What are the best PS4 (PlayStation 4) games?” Devil May Cry 4: Special Edition is ranked 51st while Heavy Rain is ranked 67th. The most important reason people chose Devil May Cry 4: Special Edition is:
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm. Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Specs
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Pros
Pro Great soundtrack that hits the right emotional notes
Heavy Rain's soundtrack fits well with the game's dramatic and emotional plot. The quiet, sorrowful piano songs reflect some of the characters' moments of loss. Other, more powerful tracks with blaring brass instruments compliment the action-heavy moments. The thoughtful, slow-moving pieces set the tone for all the mystery surrounding the Origami Killer and how careful everyone has to be while investigating them. The composer Normand Corbeil hit the right tone for any given scene, making the story even more memorable.
Pro Your choices have a big impact on the murder mystery story
Each choice you make, no matter how small, affects how the story plays out in some way. There are the bigger decisions, like pressing a QTE in time to keep your character from dying, or making the right dialog choices during encounters with the game's mysterious Origami Killer in order to outsmart them. But there are also smaller decisions, like taking care of a pet or choosing to spend time with one of the character's sons, and the unexpected ways these choices get taken into account down the line. The best part is that everything leads up to multiple endings depending on which path your choices take you.
Pro Each character you play as has their own believable history
All four playable characters have believable backstories and motivations. You initially play as a father trying to keep his family together after a great loss, and then a private investigator working to find clues about the game's Origami Killer, a cop struggling with a drug addiction while on the job, and finally a journalist dealing with insomnia while chasing after leads for stories.
Everyone, if kept alive by the player, ends up meeting each other in some form as their individual stories intertwine throughout the plot. It's a realistic and grounded approach that still manages to provide plenty of twists and turns as you learn more about the characters.
Pro Plenty of tense and exciting action moments
Even though the game is like an interactive movie, there are still some action scenes with more involved gameplay. There are moments where you're attacked by an antagonist and have to escape, or you have to navigate a dangerous road, or your senses are impaired and you have to try to keep yourself together in a pinch. You then have to press buttons in time or navigate your analog sticks in certain ways to stay in control of the scene. The game does rely a lot on button presses with QTEs to keep you involved in the gameplay, but as long as you feel engrossed in the game and the overall plot, you probably won't mind too much.
Pro Fun combat
You'll immediately notice how nice it feels to attack the enemies with each slash, strike and shot having an impact behind it. Enemies will flinch, get thrown back and get suspended mid-air from your attacks, making it feel like you're always the dominant force. It's especially amusing seeing an enemy flail about and slamming it into the ground with your demonic arm.
Some of the stylistic elements add fun as well. The prime example is Nero's greatsword the Red Queen, which is equipped with a motorcycle-like gear shift. You can use the gear shift mid-combo to add a flame effect to your sword. This increases your damage and the range of your combos and also looks very nice. It's especially awesome to see your character ascend in a whirlwind of flames.
Pro Great soundtrack
Most of the battle music has the lyrical styling of progressive rock while mixing in dark electronica guitar riffs. It matches the rhythm and speed of the battles really well, spurring on your combos and devastating attacks.
The exploration sections and cutscenes have an entirely different style of music. It ranges from divine vocals accompanied with organ music to eerie pieces with harp and piano sounds creating a bone-chilling ambience.
Pro Highest level of combat depth in any hack and slash game
An open-ended cancelling system (Jump Cancelling) stacked with individual character mechanics (Dante styles and style/weapon switching, Nero ACT and parries, Vergil being Vergil, Lady and Trish are the weakest in terms of combo-ability of the 5 but you can still style with them) and system physics create a combat masterpiece that rewards practice and creativity.
Pro There's a bunch of stuff to do even after beating the game
You can replay the game on higher difficulties, try to find all the hidden missions or collect all the upgrades. You can even try to get the max style rank on all the missions. Doing any of these will award you extra collectibles or unlock new modes.
There's also the The Bloody Palace, which is an arena consisting of 101 levels. Each level contains enemies and bosses found within the main game. The first few levels are quite easy, but each level becomes increasingly more difficult. Only the most skilled players can reach the end, giving you another goal to strive for.
Cons
Con The multiple endings aren't all that different
Despite the amount of multiple endings, none of them fundamentally change the outcome of the story. They are mostly some type of fail state where you don't figure out who the Origami Killer is, or where you do figure out who it is but you don't manage to stop them. There is also a happy ending where everything works out, but it just seems like there should have been more types of endings, considering the sheer amount of decisions you get to make across the story.
Con The harder difficulties are more frustrating than challenging
Increasing the difficulty in Heavy Rain is supposed to give you a harder experience, but it only ends up being more frustrating than anything. All it does is increase the difficulty of the QTE sequences, like during action scenes, by making them more convoluted. They essentially force you to move your hands in unnatural and uncomfortable ways to reach all of the buttons. During tense moments where you have to react quickly, this might end up making you rage if you miss the correct inputs. It's a bad design decision.
Con Occasional difficulty spikes
Upon reaching the first boss you'll encounter the first difficulty spike. The boss attacks a lot faster and stronger than the enemies leading up to it. Messing up means you'll die in a couple of seconds, which can be really frustrating. Especially because you have to switch gears so suddenly and adapt to a new playstyle, where the enemy stands on equal footing.
Con Recycled stage designs and lack of character-specific bosses
Capcom basically just slapped on the 3 new characters (Lady, Trish, and Vergil) and they suffer the same problems that Dante does, and that's lack of bosses designed specifically for their toolset. They run through the same bosses and levels instead of getting unique missions.