When comparing Mysterium vs Shadowrun: Crossfire, the Slant community recommends Shadowrun: Crossfire for most people. In the question“What are the best co-op board games?” Shadowrun: Crossfire is ranked 7th while Mysterium is ranked 9th. The most important reason people chose Shadowrun: Crossfire is:
Crossfire is _very_ cooperative, it’s basically impossible to go solo and win only by fighting your own threats; everyone must rely on each other because otherwise the game is lost. There’s an absolute ton of planning, micromanaging, and socializing as players try to beat the looming threats in front of themselves and each other.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A fun way to get to know how people think
Mysterium is a deduction game, which helps to reveal the subtleties of how the other players think. The person playing as the Ghost is not allowed to speak, so the psychic investigators have to try and find any connection between the vision cards they've been handed and the correct choice from a multitude of options.
For example, the ghost can give a vision card that has a red river, a clock, and fields of wheat on it. The investigator then has to deduce that the red river represents the ball of red yarn on one of the choices. But there might be red elements on other cards as well. Or the investigator could choose to focus on the clock, or something else that the ghost didn't mean or notice.
Getting things wrong might not advance the team of investigators toward victory, but it is balanced by the often comedic misunderstandings between the investigators and the ghost.
Pro Beautiful artwork
An excellent example of the heights this medium has reached. All the components and cards look like miniature paintings that are a joy to observe.
Pro Excellent value for money
You get a lot of high quality components in the box. Various cards, two sets of tokens, sleeves, cardboard templates, a sand timer, and other bits and pieces. The design fits in to the mysterious theme, and nothing looks out of place. This can easily be a game around which you can center an intimate party with friends.
Pro Incredibly thematic
All pieces and mechanics of this game work together in favor of a unified theme, and it works really well. The ghost is not allowed to give any verbal or non-verbal clues apart from the intended Dream cards. The psychic investigators have to get in to the mind of the the ghost in order to guess correctly, so it does feel like mind-reading in a sense. The time limit for each turn promotes a feeling of high stakes, and keeps you on edge- as you would be, if you really were in a manor communicating with a ghost.
Pro Constant player interaction
Crossfire is very cooperative, it’s basically impossible to go solo and win only by fighting your own threats; everyone must rely on each other because otherwise the game is lost. There’s an absolute ton of planning, micromanaging, and socializing as players try to beat the looming threats in front of themselves and each other.
Pro Minimal “quarterbacking”
A player can’t take the reins and control everything in Shadowrun: Crossfire because the players can’t show their cards and can only communicate what they’ll be doing.
Pro Satisfying character progression
A big part of the game revolves around the players’ characters and it’s nice to see their level increase and new abilities unlock. There are characters of multiple races you can choose from – humans, elves, trolls, dwarves, and orks. After that you pick one of four classes – face, decker, mage, and street samurai.
You keep developing your character’s skills via “karma” from either winning or successfully aborting missions. You use “karma” to purchase stickers which you apply on your Runner sheet.
Pro Thematic
The Shadowrun universe is quite vast, and it’s implemented into Crossfire well. The aesthetic design of the components coupled with the gameplay provides a thematic experience that’s just right - it suits both fans of the Shadowrun world and people unfamiliar with it.
The character aspect of the game is immersive - players get attached to their evolving characters over the course of many games. The fact that players can’t just reveal their cards to everyone and must find ways to communicate what they’ll do also adds a lot to the immersion.
Pro Simple rules
The basics of Crossfire are quite easy and the rules are uncomplicated. Before you begin playing, players set up their characters and starting decks and draw cards from the obstacle deck. The win condition varies per mission, but, for example, in the Crossfire mission you must defeat three waves of obstacles to win.
In your turn you play cards, apply damage to obstacles, take damage, draw cards, and buy cards before the next player takes their turn. In the second turn of the game a Crossfire card is drawn that basically causes either continuous, enhancing, or triggered effects that make each round different. After every player has taken their turn, the Crossfire card is replaced with a new one.
Cons
Con Can get stale if overplayed
Mysterium is built for one story only- finding the culprit of a murderer using visions from a ghost with amnesia. Though there are expansion packs that provide a larger variety of choices, they don't change the story or add any new mechanics. You would have to give plenty of time in between games, in order to keep it from getting repetitive, boring and stale.
Con Takes a lot of time and space to set up
There are many components to this game that need to be set up beforehand. The majority of the table is occupied by the three levels psychics have to advance on. A number of options is laid out for the psychics going from finding the culprit, to room, to murder weapon. The cards are large, so they quickly fill up the space. There is also the cardboard clock that you have to put together each time, and the board that the ghost sits behind.
On average, set up can take about 20 minutes, and require a large dining table if you're playing with 6 players.
Con Sticker feature
As your character gains “karma” (levels) when you win or successfully abort missions, you can get permanent upgrades. They are represented by stickers you put on your Runner sheet.
There’s no way to do a complete reset and just start a new game if, for example, you want to play with a new group. It can be a hassle to physically remove the stickers off the Runner sheet, and it might ruin it in the process. Obviously, you won’t be able to re-use the sticker either, and there’s a limited amount of them available.
Con Repetitive
The base, expansionless game of Shadowrun: Crossfire includes only three missions, so it can get boring to play the same stuff with the only thing that varies being the cards and obstacles you draw.
Moreover, getting levels to progress your character is a really long process – you get 3 points per win and 1 point if you successfully abort the mission. The cheapest upgrades cost 5 karma, whereas the most expensive ones cost 50, so it can take many hours of “grinding” to get something if you don’t introduce house rules that allow you to level up faster.
Con Dependant of the luck of the draw
Even if you’ve planned everything out perfectly, an unlucky draw of a very strong obstacle or an unfortunate Crossfire card can literally make the game unwinnable. This can be especially frustrating if it’s the last wave of obstacles and you’ve already got far.
Furthermore, you are susceptible to luck even if it’s your first time playing the game because the “normal difficulty” deck you draw from includes some enemies that are as strong as the ones in the harder difficulty decks.
Con Not very accessible
Shadowrun: Crossfire is very unforgiving and challenging. While the basic mechanics aren’t difficult, there’s a lot of stuff to micromanage, strategize, and communicate to others, which might be hard for a beginner. There’s little room for error and you can lose simply because you didn’t play completely perfectly.